Some incredible work has been done for this contest by people all over the world. Very impressive. Personally I thought Katzeimsack's piece should have ranked in the top 20, IMHO it's stronger in most ways than some stuff in the top 5, but I guess in the end it's down to the taste of the judges, so it must be pretty…
Why is this not a sticky yet? I can't thank all of you enough for giving me great info to chew on and throughly confusing me. The more I start to wrap my head about these new ways of doing textures the more I find my brain hurting. I am starting to understand them more and more but the more I learn, the less it works when…
Vince: Bevelled and cut already my friend - thanks :P Vig: I think I can create a decent ground transition through the textures. If I have trouble though I'll definitely create a trim.. good pointer. As for the road section, good eye. I hadn't caught that before but I think I can pull it off with a good decal. Or I could…
[ QUOTE ] Unless your company is paying the bill, four hundred bucks seems crazy for a simple Relax function. The less expensive version is just basic LSCM that you can find in most software these days. [/ QUOTE ] It is not basic LSCM, which is what I'm saying. If it were, it wouldn't solve the solutions the others…
I was using this as a ref for the helmet, is that what you where thinking of or where you thinking ww1? The British had a helmet like this and I have seen cap in it before, but I choose to stick to the standard US infantry helmet for ww2. I can see where it is off on the front, it needs more of a "bill" protrusion and a…
I got that itch again that I want to make a new base mesh. I sorta have out-grown my old one and I want to make some improvements from the things I have learned recently. My goal is to get him at a final resolution that I can export different subD levels for different needs. I am thinking SubD level 1 should be around 4k…
Half-Timbered houses aren't highly original however they are pretty common in medieval architecture. My question is how does one texture these types of buildings. wiki picture if anyone doesn't know what these buildings are. I'm building 3 or 4 of these in a street like area, and I want to use tileable textures with…
**Current Progress - 5638 Tri's -- Very early materials still.... so much to do, but I gotta step away from it for a little bit. UDK Using Maya Viewport 2.0 Hey guys, I'm wrapping things up on this MP5K that I've been working on the past week, and I'd like some critique. This is the current progress on the Highpoly, it's…
OK let me explain what I am trying to do (this could get confusing). I am looking for a tool that essentially works the opposite of shrink wrap. So I believe there is a tool in max where you can have a large object (lets say a sphere) with a smaller object inside it (lets say a cube). From here I think there is a tool that…
I'm creating a "how to make butterflies for a videogame" tutorial. Butterflies similar to those found in Skyrim or the recent butterflies found in unreal's blueprints demo. My current train of thought: Model/texture/UV Butterfly > Animate > Set to Particle Effect I am very new to animation. I'm usually just "the modeller".…