@Alemja that's cool! I think those faces around the mouth were flipped on their normals. It seems like a nice way to make the "anime side-mouth" look. I think it will only work with absolute flat-shading, though. The moment you add some soft shading the illusion would be broken because you would see that the mouth is…
i think i found a fix for this soft normal thing. on the lowpolygon model **slightly** harden your normals, if your using maya go to normals>set normal angle and try to get a number where the hard edges are just starting to disappear. then generate your normal map. i had this issue with my last model and found this cleared…
I'd most certainly recommend 3DCoat's retopology tools.. I think worth the price alone. It still needs some streamlining but even as it is it's blindingly fast for experimenting with edge flow and moving things around the mesh. Main tools that I use are Points & Faces (similar to NEX Plugin for Maya) / strokes (splines) /…
Cool stuff, the last image is my favourite, it's a nice mix of techy and harder organic stuff. Good shapes and contrasts. Some stuff looks a little soft and blobby (like that ... rocky mace thing? image is called "digsite"), a little more deep sharp definition in the sculpt to separate some parts out would have helped…
Hey MaD. Yeah I get this a lot. She was not really meant to be soft & dainty. A lot of my references were super heroes. Kind of a challenge with trying to look tough but pretty at the same time. I've really only made dudes up till this point. I guess Hazardous or Anuximoon (sp?) I'm looking at you guys (er guy and gal) for…
thanks guys for the input. this is for a colleague. scanline is crashing for him for some unknown reason and mR is more stable but it doesnt anti-alias the resulting normal map. i did try xNormal on his scene but the results were too soft. i need to play with the settings some more and see how i can sharpen the details. do…
I think what gets me is the packaging, this cool guy has bandages, cloth, armour and horns and the way you attacked the hilights is lovely. Subtle lighting in the soft armour and horns and rough edges in the armour and he looks really pissed or he has cried foul over some injustice imposed on him by the Imperial Council. I…
I bought the WC3 CE for the art book. Imagine my disappointed when a few months later I saw the same book on store shelves for $20 in hard-cover as opposed to the soft-cover book the CE came with. If you just want the art book wait a few months and check the Blizzard Store instead of paying $80 for a game that you don't…
When you say light the scene you mean "sky" light or "environment" light, right? Because HDRI taken from photos usually doesn't have enough light intensity in what supposed to be sun area there. It could if you render background in a 3d soft but usually don't. So you still have to setup sun light source and environment…
Got the new model in engine and ended up stripping the color out again, lol. Can't seem to break away from the original grayscale aesthetic but I'll probably do some more color experimentation. I need to figure out how I'm going to handle character shadows soon, too. Since I intend to have a lot of enemies on screen I'm…