I'm wondering if anyone knows if there is a 3ds max script to do this. Basically, the problem I have is I have this super complicated mesh that has uvs off the 1to1 space. There is like 12x12 tiles off uv space so all 100 and some spaces have there own textures. I don't have the original files and it would take forever to…
The other day I decided to model and object in my room and thought a WD-40 can could be and interesting PBR practice, with a bit of metal, plastic, oxide, metal paint, etc. So far I've only modeled the Hihh Poly. Low poly bake will came next. But meanwhile I though I could throw it into TB2 and see if I can get some solid…
I just started using this method and so far it's really awesome for making smooth shapes like cars, boats and so on. Is there any cool tutorials you'd recommend (software doesn't matter)? What are drawbacks?
I'm looking for a script that would check for UVs outside of the 0-1 space and then alert me if it found any. It would be really great if I could select multiple objects, run the script and then get a message that identifies the offending objects. In a perfect world it would also select the UV elements that have any…
This is my first attempt at a cartoon(y) sort of design. The main house was based off this: http://bit.ly/2qgAGuv I tried to keep the abstrct theme of this as all my other models have been serious, realstic models. Anyone who is good at cartoony modelling please give me a shout on how to improve, as I feel this may be a…
https://www.artstation.com/artwork/B5wP8 The lowpoly model and the textures for my personal project "The Desert Scorpion". I decided to call this piece done because I dont have much time at the moment and want to focus on other projects.
I'm new to Arnold I'm working on hair cards but for some reason only half of the hair cards have specular the others don't while they all use the same shader. Please someone let me know how to fix this I have no idea I tried finding the solution but couldn't find it anywhere. I'm using the alhair shader I only have this…
Hello all, Long story short. Going in to the Facebook realm for the third time and were using an avatar system. Were making avatars/animation in 3ds max and exporting sprite sheets, then converting that into a swf. We'll be doing a "paper-doll" system to monetize different outfits. Ok, my question: Is it better to have a…
I have a maya scene with hundreds of materials (mostly phong). What happens is all of them are very low saturated and I need to bring the saturation up just a bit for all of them. Is there a script that allows me to play with all HSV attributes simultaneously? Just to make it a bit more complicated, I have quite a few…
I worked on a spacecraft for a personal project for the last couple of days. This was my first attempt at creating something like this. I used Blender for modeling, Substance Painter for baking the details from the high-poly to the low-poly mesh and for texturing the whole spacecraft. For rendering I used Unity 5.4 and…