The Statistics Max is showing me seem to be malfunctioning or something along those lines and I can't figure out why. First some info: -I made a model that the statistics say is 950 polys -When I go into Polygon selection mode and select all, there are 950 faces/polys Here's My problem: -When I export to SMD via Wallworm,…
Potentially there could be little bit better way then just dirty "Automatic UV" and since you have hardsurface model with lots of pieces but basic shapes overall so this could work good. Process: 1. Select one piece of the model (or more) and apply under Mesh Display > Soften/Harden Edges (you want hard edges on "sharp"…
It should be noted that copyFile can fail for several reasons and returns whether or not the copy was successful. Also you get an error if you select the folder before selecting a file. To explain the changes I did, I removed the globals as they're not needed, I added a check to see if the chosen folder/file is…
(*) Modeled a little rifle for David so he can hunt down rogue entities and bring them to justice in his new noir universe. Im walking down the path that its a stun gun, that can be lethal if absolutely necessary, because the entities do not believe in killing, hense rogue entities and other aliens that do not adhere to…
Supporting Alloy Shaders Stage 1 Let’s talk Injection Headers and Alloy Shaders. Most users are not aware that you can take advantage of some Alloy features using Unity surface shaders without needing to convert your shaders manually. It’s extremely quick to setup, you could start using the Amplify Shader Editor with Alloy…
I figured I would join in eventually with a UI Redesign/Feature Wishlist. I used a bunch of stuff on here like the presets, and the always exposed map settings. So I figured I would group together the high and low meshes into the same section. A wishlist item for me would be to group high poly meshes under low poly ones,…
Here is what I would do step by step. First collapse the history stack down to Editable Poly. To your base object apply push (leave it at zero)then apply a symmetry sandwich. Apply Symmetry, apply Edit Poly and apply another Symmetry on top. Your history stack should look like this: Symmetry (this allows you to see the…
I have a mesh I want to build upon in Mudbox 2011 and many of the sides are identical. I've tried using Mirror tangent but it doesn't seem to cooperate. Always giving me an error. I may be using it wrong. I'm still new to the software so bare with me if the answer is an easy one. Ha ha! When it asks to select faces that…
I’m struggling with exporting my highres polypainted in Zbrush model to Substance Painter. Of course I could do it in Maya or Max by just selecting needed polygons and assigning different material IDs on them, but with millions of polys in a scene it's a pain to select millions of polygons and assign IDs on them. So I…
When I make a selection in an ndo2 normal document in Photoshop is just fires off automatically and converts the selection into a normal. Now, say that I flatten the image, and then have ndo2 do the Normal > ndo2 function, that works ok... but then it goes and runs an auto-runs "Photograph" conversion on the result...…