Hi Tree Turtle, Welcome to Polycount!! We can be an tough crowd, but there are tons of people around who can help you really get into our little niche. A great starting point would be to head over to Eat3D.com and invest in this tutorial: http://eat3d.com/pillar - It's a fantastic starting place for learning a nice…
I think your topology is pretty fine, except Ellie's mouth is a bit too dense though. Other than that, your Ellie has an animation-friendly topology. ;) The edge flow on the creature is quite messy. Clean distribution, but you could eliminate a lot of those poles, and your have few unnecessarily dense areas here and there.…
NORMAL MAP SEAMS! Alright so Im about ready to explode. Ive changed every setting, tried every tutorial and done every tweak I could find to make this darn seem go away, but just cant seem to do it. HELP POLYCOUNT! Heres the problem The low-poly mesh is defiantly all in one smooth group... Here is the map And here are the…
Asylum: "You could probably put a lot more polys into those buildings..." - I was hoping you would say that! The plowed field is actually the terrain mesh you see near the foreground as it goes into the distance, before getting reduced where the background hills are (it's a waste, huh). I should just cut out the middle…
It's a bit of a pity then that I was misinformed beforehand; I had heard that we'd start off small and quick and work our way up, but a UV-mapped 9000 poly model as the first project does not sound small and easy. Furthermore, I was promised that we'd not go into normal maps the first year, but we were expected to make…
Hello everyone! I have been working on a fanart of the character Chaos from the game Hades (amazing game btw if you haven't played!) I am pretty close to finishing the sculpt, and this is what I have so far, the concept is done by SuperGiant games for those who aren't familiar with the character: My plan is to bring make a…
AssetGen is a tool that will convert your high poly into a game asset by reducing the polycount, it does the UV Mapping, bakes your textures, creates your PBR shader and sends the result to the game engine in a single click. It works very well on stylized static meshes. The tool comes with tools to help you create your…
Hey! I think it's time
now
to create a thread for this project. Around two years ago I decided to start development on a bigger game project compared to my first released iOS game. I've been working on it in my spare time since then but most effort was put into non art related tasks. As the project progresses I'm more and…
Hello Polycounters, I have a really bad PC on which I can't do much except maybe, basic texturing and modeling on Maya... (It's a 2006 Vista Windows with an outdated graphic card and processor with 2 GB of ram..) I am working to buy a new tower which will run smoothly 3D applications and game engines. On the meantime, I…