Hello everyone! I have been working on a fanart of the character Chaos from the game Hades (amazing game btw if you haven't played!)
I am pretty close to finishing the sculpt, and this is what I have so far, the concept is done by SuperGiant games for those who aren't familiar with the character:
My plan is to bring make a low poly for this (no particular polycount target) and have it animate since it's one of the characters from the game that doesn't have a 3D model and I think it would be cool to see them move. Because the concept only shows the front of the character, the back is my interpretation and design, At this time I don't have any plans to use any special shaders but I am thinking about creating a custom AO/Cavity map that will help simulate the lineart and stepped shading, I haven't done nay tests for that so of stuff yet so it's still up in the air. My plan is to use Marmoset 4 to render.
Here is a very early lighting render, this is more to understand how the shapes are feeling and if I can get the lighting somewhat close, this will change a lot as I go along:
I'm open to any crits and comments!
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I think really pushing these areas in green to get an almost lapel shape of a jacket would be cool.
In the name of Hades!