I'm actually pretty interested in politics .. ..and find the aggressiveness of your answer pretty funny :) I'm working at the moment so I'm not able to give you a huge, almighty ;) answer. Nevertheless here are some quotes: In short: The opposition doesn't get the same air time in the public media and isn't allowed to have…
Exporting with grp turn on split your model in to chunks I guess maya read it as separate models but for merge to work you need everything to be one model If you like to use merge to fix this issue there will be few extra steps first select your model and use separate function if it on surface if its one object it wont do…
I recorded my hotkey (have brought the nice eat3d tutorial and think is a good way for speedup sculpt process). But after a bit, zbrush forgot it, simply stop working all my hotkey. The hotkey is there, if I open my brush palette every brush mapped before has the hotkey signed below, but don't work... is a bug? Another…
Hi, I am currently trying to mix vertex normals of an object A and an object B. This is how I try to do that: - select A followed by B - Mesh -> Transfer Attributes (Normals only, World) - select B - Mesh -> Paint Transfer Attributes Weights Tool [] - paint the desired weights on B While transferring the normals from A to…
I am just modeling some simple geometry in Maya 2011 and I am kind of stuck how to fix what appears to be a simple problem. I want to delete the faces I have selected but not make the object hollow. Obviously when I select all those faces and hit delete I end up with a hollow object I can see into. I know I can go back and…
Hi, I'm working on a small enviroment at the moment (www.polycount.com/forum/showthread.php?t=149615). For this I want to use substance painter and also nDo. For this I want to use cages for the baking. At the moment I use the push or shell modifier in Max (shell: straighten corners, select outer faces, convert to poly,…
I'm not sure how to explain it, but basically I have a single row of polys(just an extruded plane) thats bordering a low poly catwalk (think upright handrail) that starts and stops and curves a bit. In Max id just select the polys and then relax and get a straight row of polys in the UVs (or multiple rows since theres…
I'm trying to transition from Max to XSI, and there are a few features I havent come across yet that I'm wondering how to do in Max. One of the things I loved in XSI was the modeling workflow. I could just select any polygon, CTRL+D to duplicate it (extrude) and I could move/resize all in that 1 action. I could CTRL+D on a…
I'm increasingly finding situations where it would be benefitical to pick up mel or python. I need some help with something, and hopefully I can study it. I have a few hundred objects correctly named in Maya. I need them all to have their own duplicant of the shader network, with with a name that matches the object's. An…
The Statistics Max is showing me seem to be malfunctioning or something along those lines and I can't figure out why. First some info: -I made a model that the statistics say is 950 polys -When I go into Polygon selection mode and select all, there are 950 faces/polys Here's My problem: -When I export to SMD via Wallworm,…