Hello, I only have had a few tries with 3DSMax in the past, followed a F-15 tutorial some years ago with some success, but I don't really remember much from that. So you can say I'm a total 3d newbie. I want to get good at modelling, maybe in the future use some of my models in an indie game (I want to learn Unity as…
Hi! Ive had trouble doing a -select -r command for a UI window I made that launches other windows that steal its focus so that i can kill the window without manually pressing the X in the menu bar. I also cant successfully run a command that should close the window if its currently open UNLESS the window is active. I want…
Character TD/ Rigger Do you possess that rare blend of art and technical talent? Do you possess intimate knowledge of the human anatomy that you can call upon to create realistic skeletal rigs? Can you create rigs accurately in a timely manner? Are you knowledgeable about the Maya API and can create tools and MEL scripts?…
I like that sky a lot better, though still not the best choice. I don't know it just doesn't fit the kind of dark and moody props you got going on there. These masks look really threatening, yet the lighting doesn't incorporate that atmospheric possibilities. Also I don't know if that autumn tree fits in there.…
Ok, im now using a different QC:$modelname "weapons/c_models/c_MaccyF_Launcher/c_MaccyF_Launcher.mdl" $model "Body" "c_MaccyF_Launcher.dmx.smd" $cdmaterials "models/weapons/c_models/c_MaccyF_Launcher" $cdmaterials "" $hboxset "default" $hbox 0 "weapon_bone" -4.130 -7.264 -25.883 4.482 11.755 16.272 // Model uses material…
Really, really check your head shape, especially around the temples and the jowls. You've got really unnatural angles and slopes that don't exist on the in game model, or any of the real life references. Besides the references you have right now, compare your head against existing head sculpts, especially in various non…
Loads better already. What I would still improve: -your base grunge/dirt has some sort of very subtle diagonal streaking (top right to bottom left) going on. I'd remove that and just make subtle cloudy, noisey base dirt. -I can't really see your panel variations all that much -More placards!!! Also keep the consistent in…
Don't forget that mesh -> cast via tools like those of ZB are still funky, I wouldn't be surprised if the reason this cast here looks the way it does because the artist decided to Dynamesh several muscle layers as one mesh, just so that the 3D printing would work properly (especially if they already don't have a proper…
Hey thanks for the replies guys! glad to hear its wide spread. Didn't we have a resident Adobe & Photoshop guy lurking around? Not that he'd want to get thrown to the lions - but this seems like a problem that has been throughout many revisions of photoshop, and could possibly something to look at fixing for future…