I will be getting FEAR. Quake 4 looks like yet another boring FPS to me. FEAR on the other hand is made by monolith....one of the companies that has THE BEST track record for FPS games IMO. No One Lives Forever, Alien Vs. Predator 2, NOLF 2, Tron 2.0. All of them rocked. The marine missions in AvP2 were creepy as hell. One…
The reason you're seeing a black line on your UV's seam is similar to an issue game artists face caused by mip-mapping. With-in your viewport, your texture is being displayed at a smaller size than it actually is for greater performance. 3d modeling software typically have different settings for displaying texture sizes…
Ram: Avoid the fancy DDR433 or greater frequencies, they are made for overclockers and not the 'normal' user as most boards only take upto DDR400. As we all know overclocking makes the machine unstable. Also be sure you buy dual channel matched pair 2x1gb's and the timing is 2-2-2...I recommend Kingston, Corsair or Patriot…
the other big reason for using power of 2 textures is that they can be operated on using bitshifts rather than multipication or other arithmatic functions. That makes texture operations have far lower processing overhead. And just about every game engine I've ever worked with, and most that I know of support non square…
couldn't disagree more if somethings is written and directed by the same person ... it usually tells me that there is someone at the work WHO REALLY CARES and the end result is awesome Cameron aranofski nolan etc... let me just go through my favorite 30 movies of all times and see if the conditions are meat. .. 01. fight…
I just got a free copy of Vista Ultimate 32/64 from Dell cause they screwed up my free vista upgrade. Well actually they sent me 2 copies of the retail box for Vista Ultimate. One is on Ebay. I backed everything up on my laptop (XPS Core 2 Duo, 4 gigs of ram, 7950 GTX 512mb) Installed Vista Ultimate 64bit and it's running…
looks fairly good heres a few comments -boots appear a bit too red; i do like the laces a lot though. try lowering the color saturation just a bit should do it -the belt pack on most of the photo references lies equal with their belt you may wish to lower it - the pockets on his jacket flaps below the beltline - they…
http://www.apathbeyond.com/ http://mods.moddb.com/321/red-alert-a-path-beyond/ http://mods.moddb.com/6670/red-alert-2-apocalypse-rising/ Hey guys, I represent two modding teams that have united under the one banner, Bluehell Productions. We're looking for some new blood for our teams. Mainly one or two Texture artists and…
Hey guys, I was researching about texel density for a personal project in UE4 and I though that might be interesting and useful to open a discussion about it here and share the information I gathered so far. Hopefully through the discussion we can create a sort of reference thread/wiki page about this topic here on…
Hello! I'm posting here on behalf of Team Chivalry, the mod team that created the Half-Life 2 mod Age of Chivalry. We are looking to expand our team, with positions open for 2D artists, 3D modelers, and animators. Before I get into specific job descriptions, let me tell you a bit about our mod. Age of Chivalry is a first…