Trying to make a 3D character with a hand-drawn face. Similar to Wind Waker. My problem is that I'm super new to 3D stuff and I've only barely scratched the surface of UV unwrapping up until this point. http://www.benjones.us/twilight-princess-eyes-breakdown/ Note how the eye texture is drawn front facing and completely…
Glad you guys like it :) Agreed his body needs to be thicker. It's odd how you sometimes don't notice it until you see it in photos -- the fact just leaped out at me as soon as I looked at these, but until then I was thinking it was fine! I think I'll end up shaving down the back of the helmet as well -- it is a bit too…
Took a break from the sculpting since I have spent too much time on it. Did some bake tests, and am working on prototyping the glass material. My references have very wide and even specular sources which makes the glass appear much more diffuse than it really is. I did find a single additional image that has better detail:…
make logical decisions based on more than just your personal preference. I don't know how many times I've bitched, or heard friends bitch, about decisions made by their bosses to switch software or do things a certain way solely because that's how the boss did it at their last job. They make things harder for everyone else…
Baked AO maps raytrace off the high polygon mesh, which is why they take time to produce (depends upon baker) while the realtime game engine does not know that the high polygon mesh exists. Things like UDK's SSAO smudge-o-vision are useful for making environments look more like solid worlds than intersecting objects, but…
Hey people I have (yet another) UE4 project (that will inevitably get mothballed and forgotten in the future) hugely inspired by the behemoth tank in the Battlefield 1 DLC, and BF1's train behemoth itself. It's been quite a quick turnaround so far, with most of the work shown being done over a long weekend with my place to…
Alright, let's try this again. I got pretty much done typing up a lengthy response and my computer bluescreened.... @Polygoblin I went back and edited some areas to utilize as much UV space as possible. I know there are some areas that can be mirrored. In fact, I originally mirrored those areas, but they apparently got…
Would like to get people crits on my work in progress for Make Something Unreal. This is the high poly for the gun. It is made from a concept I drew out. It fires sort of like the Shock Rifle in UT3. Except the primary beam fired starts off large giving you a good shot at hitting someone close but the further it travels…
Hi All! I'm taking a few small hours in the week away from daily project work to do a model, based off a gorgreous piece of concept art by Ashley Sarroca, of a Yeti Crab. She concepted the creature for an Atlantis circus project she is working on in a concept illustration class. I thought it would be a great opportunity to…
+1000 to everything Pior says, there are no absolute answers here. As far as "which is more important" the only reasonable answer is: it depends. It depends on the art style, it depends on the specific material you're creating, it depends on the engine and shaders and light and and and. Really, I've never in my career had…