Hi All!
I'm taking a few small hours in the week away from daily project work to do a model, based off a gorgreous piece of concept art by Ashley Sarroca, of a Yeti Crab. She concepted the creature for an Atlantis circus project she is working on in a concept illustration class. I thought it would be a great opportunity to take a clean and relatively un-complicated creature design and make a model and ultimately portfolio piece out of it.
I will be sculpting and Poly painting the crab in Zbrush, retopo-ing and UVing him in Maya (or if i can figure it out soon enough, 3D coat), Baking him down through xNormals/Maya/3ds Max (depending on which gives me the best result) then spec mapping and polishing the diffuse in Photoshop. Oh and to finish up I imagine i'll be rendering out his final look in Marmoset.
I always somehow seem to get bogged down by spending a million hours on one sculpt yet not making a million hours of progress, so for this sculpt I'm tying to emulate Danny Williams and his lunch crunch concept, and not spend more than a few hours (4 hours at max) on the sculpt itself. (Now Danny could, i'm sure, do the exact same work in 45 minutes as i do in 4 hours and do it better, but I like to think that's because i'm still rank 15 (Apprentice) in sculpting whereas danny has racked up 93 ranks (Master)). As they 10,000 hours makes a master, so im trying to rack up 10 more hours this week on my personal trek to mastery (no matter how far off it be)
Phew, I digress. I'm hoping to have this done by this time next week. Currently i'm on hour two of the sculpt and poly paint. It still needs some love, but I also think hes coming along quicker than most of my work generally does. So Tell me what ya think! Be brutally honest, I want this to look great, Tips, Tricks, and Techniques Thouroughly appriciated and desired. (for example, How the heck should i approach those fuzzie arms and legs?)
Cheers
Luke
Concept Art:
ZSculpt:
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