holy mother of jesus, I got it working :D I am extremely pleased, will try to find a way this weekend to implement it to TexTools with a easy hook in way to add roadkill. I noticed though that your newest version has the ini switch of:setINISetting iniPath_exportSettings "Geometry" "TextureCoords" "0" which should be a 1…
I use max for everything, unless I have to. Well, for a max evangelist and modelling expert I gotta confess that I am really dissapointed in what they have shown for this release so far. The multiselect option should really be a global mode, rather than having to check it on in each edit poly object. Like the polygon cage…
An Official Shadow Run MMORPG that played like GTA (set in Seattle of course) but with PVE and PVP missions, The PVP missions would be set up similar to a multiplayer match, have a Lobby to get your Clan or random members together to discuss mission objectives and assign roles. Rival Faction would be doing the same in a…
Hi there, I'd say you are thinking about this backwards. You are assuming things about the past based on what you know of game art and 3D software of today, which I suppose is an intuitive thing to do ... but this leads you to imagine things about previous tech and workflows that just don't apply at all. - First off,…
Thanks for kind words, I am glad to find like-minded people here as gemstones rendering is my passion. I am using Three.js and a customized shader with an environment map, based on these sources: https://github.com/N8python/diamonds. You may also look at MeshRefractionMaterial in Drei:…
Hello there! I had a look through your Artstation. I think the main thing you can work on is textures, and creating simpler, high quality models. Do you bake high poly sculpts to a lower poly mesh? That let you keep a lot of high quality detail while remaining very "efficient". A program like Zbrush could be useful, but…
the problem with OP switching to blender is that the entire archviz space is max based - max is objectively better suited to dealing with anything precise/cad derived as well. I've not touched it in a while but max's python (to me) is similar in feel to pymel in maya It's a lot less stinky than maya.cmds but you're still…
miauu's Manage Links helps you to link Sketchup, Rhino, Autocad or your preferred BIM or CAD program with 3ds Max. It is incredibly fast and will save you ages. Heavy files with millions of polygons are processed smoothly and fast. What it does is to import the models, clean and fix the imported geometry and split it in…
Yo I'm currently planning my usage of shaders in a game project. I'm trying to map out what shaders I may need for various objects, I'm finding that there are lots of small "requirements" for many different shaders, and I'm thinking what the best way to approach the entire process of shader making would be. I'm thinking of…