Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
Well not a tutorial expert here so bear this with a grain a salt . I have my own tutorials on yt and if you put me to watch them with a gun to my head I would die of cringe . So what I am gonna say kind of applies to me as well . While it is useful sometimes to have the user feel and see your thought process it makes the…
I forgot to share something. Sometime before I started sculpting Anura and her frog, I sculpted a bust of my favorite Nikke (Mihara) to practice. http://youtube.com/shorts/uSgP8KqCSYs?si=gWo0VJz_Uwifdjv6 I also used it as an excuse to learn how to render stuff in Blender.
Hi People, im started working on a M15A4 Weapon and for now i´am happy with the HighPoly: Here some Wires: I must say, that the right side of the M4/15 Weapon is horrible to model, when i try to extrude the Shapes out of the main cylinder and not just stick a new Box in it. Im Working now 4 Days on that and im happy with…
Hi Folks, in short: I want good dubstep! Problem: at iTunes dubstep is sometimes in category "Dance" which speaks for itself and its just bad (free ones but also the stuff you can pay for). I like hard dubstep with good rythm/melody and i love it when they mix in some stuff i already know (like stuff from Laserkraft3D or…
there are many ways of executing an idea. but idea can and usually be vague, incomplete or undecided just like any concept or art direction. so it is the job of the artist to execute it properly, and that requires knowing all the things you mention. it requires that the artist apply their own art direction and all the art…
To accomplish this I've set up a popup form that runs a set of scripts that: 1. Set the Coordinate Rounding to "Fixed" 2. Set the Fixed Increment to one of the following values: 0.125 = My modeling snap setting, I switch to this when not UVing. 0.03125 = 1 pixel on a 32 x 32 map 0.015625 = 1 pixel on a 64 x 64 map…
Hey brad :D Everything looks awesome.Pretty different from the things you have made lately.It must be refreshing! The base mesh looks great and so does the high. The only problem you have in the model is,guess what, the wrinkles :p The are just really random and dont really give any indication of the form underneath. The…
Hey polycount. I'm a junior animation student at NYU, and I hope to become an environment artist in the game development industry one day - an aspiration shared by probably a few of the dudes here. I'm really glad I stumbled upon this forum because I'm in need of some MAJOR environment/hardsurface guidance for a UDK…
not a blender user but those things should all work via fbx with the possible exceptions of: - non uniform scaling - where you have a non-orthogonal transform matrix. eg. you rotated the object off axis and then scaled it non-uniformly in world space (or it's parent space) it's most likely that unreal is upset about what…