Your material definition is spot on and you can clearly model! If you're going for environment art position you need something that shows of that skill though. The spaceship is basically a bunch of props in a room. You definitely needs something that's bigger scale. Think about what kind of studio you wanna work for and…
Alright sme crit is attached. I think overall, you should slow down. You're missing a lot of the smaller and important parts of the concept already. These beginning parts are essential for a great piece (in my opinion). Proportion is always a huge killer. Eveverything can look amazing, but if proportions are off, it will…
Hi Still life! This is very possbile and a great workflow as well! First you need to group it correctly in what ever 3d package you use. (Just group and name the different parts) Then when you create your project its important to remember to ad input files for every group, they are located in the to right corner, just go…
Real Time 3D Character done during Gilberto Magno's Workshop: http://gilbertomagno.com/ws-games-en/ This has been a great occasion to improve my work skills on game character creation. I do really appreciate the great Gilberto support around all the process. Highpoly create in Zbrush, Retopology done in 3DCoat, Lowpoly…
It totally depends on the object, how you're going to texture it and how it will be used in game. There isn't one rule "the game industry always does X and it always works perfectly". There are common practices that get used over and over again, usually for specific reasons but... ...without knowing any of the other…
2ndcity Studios is a Christian Game Studio based in Mt Eden, Auckland. We believe in the power of games to create immersive and effective learning experiences that can bring about positive behaviour, and as such we design and build educational games for children. We have a passion for education and for children to be…
Goeddy: http://www.mariussilaghi.com/products/turbosmooth-pro I allows vertex weights, but I don't see a use for it. The vertex just becomes super pointy and it creates a spike when you move it away. Regarding automated smoothing: It works for TS pro too, it can set a fixed crease level for edges between smoothing groups,…
The scene looks great and the lighting too :) If there's one tiny thing I would change, it would be to add an extra pool of light in the middle of the scene in that same desaturated orange/yellow to create more of a focus point. Great work!! @Mistry10 the paintover you did is totally oversaturated overkill, it's the first…
Maybe it could go on the under-the-radar Polycount Wiki, could do with some more content, promotion and organisation on that. It's kinda bare at the moment, but I think it could be really good if we got a concerted effort to pull it all together. I think it's a great idea - because especially with advancing technology,…
Hi, my name is An-Tim Nguyen and I am currently a 3D Artist at EON Reality (we do virtual reality training applications for big companies, as well as some high-end rendering for corporate presentations... serious games and motion graphics pretty much.) You might remember me from an old moderately successful thread that I…