Hi everyone, my name is Nikolai Haidl and I'm a 3d generalist looking for freelance work. I can provide following services: - 3D Asset Creation - UVing - Texturing: Realistic/Stylized/Handpainted - PBR Materials and Textures Portfolio: https://nikolator.artstation.com/ Contact: nikolai.haidl@gmail.com
Visual Purple is looking for multiple freelance artists to work in Substance painter off of established concepts and working files making character skins for an ongoing project. If interested please send your portfolio demonstrating skill in texturing photo realistic characters and a cover letter to careers@visualpurple.com
update below jun 22 when you move around it acts as it should made it more "realistic". Updated the Diamond "hacky shader" would anyone be interested in this at all... kind of late but just "fixed it". https://www.artstation.com/artwork/Ye9DOK
It's a very beautiful key! The physically based rendering (I guess?) makes it look so realistic. As others have said, if it's for in-game purposes then you might need to make lower-poly version(s) to make it render with better performances.
For an architecture competition, I am looking for someone to model some broken walls for me. Basically slabs of concrete, that have realistic broken edges with high detail. I would provide the model, and reference images. The work need to happen in between Thursday to Sunday this week.
Starting a new character. Working on improving my skills with realistic realtime characters. Going to be learning Marvelous Designer, Substance Painter, and real time hair workflows as my focus. I will be working based on a concept by Devon Cady Lee. I have blocked in the anatomy and the face for now. Crits are welcome!
Hi! Started working on this shield, first started out doing something that looked more like a demon face on the shield but it looked terrible so I changed it around and went in this direction instead. I'm going in the Diablo 3 direction when it comes to style, so not realistic but at the same time not completely cartoony.
Basically, I tried a new workflow involving polypaint and even though I was slow at it at first, eventually, I will incorporate this work flow into my own now. Also, this is the first time I've deviated from a realistic face to a more stylized face. Will post low poly soon.
I decided to create a more realistic character, and one that would fit the style of a military themed game. I came up with this guy: (Wires) Body is still a WIP, but here is a shot of the normal mapped mesh sitting at just over 5k polys. Thanks to JI Styles for his awesome shader!
I am a professional 3D artist specialized in architecture and industrial design. I work with 3d Max and Vray to produce very high quality photo-realistic renders. To view my complete portfolio and contact me, please check my personal website: WWW.NOAMC.COM