Quick question: How do you bind your item to the correct slot with the new Dota2 export method? I smooth bound my monocle to Kunkka's head joint, and i rotated the joint and observed that it followed the rest of the model as intended, but the skeleton joint binding data in my item must have been lost or corrupted somewhere…
Howdy everyone, I have been working on shooters in Unreal for a while now, but I'm trying to rework the way I do weapon/character animations. In the past I've always had the weapon be a part of the character's skeleton asset. This way the animations of the character holding the weapon would always line up and weapons could…
I would like to release the player models from the Cardboard Tube Showdown Jedi Academy MOD for UT2004 and for this I am looking or help. I am the project lead for this MOD so I am not asking to mess with other people's work The help that I am looking for is somebody who can: - Do the conversion which I suppose includes…
Yeh hello there. Ok I´ll make it short. Ish. I have this replacement model all modelled up and skinned, and the AI code (altered) is already in-game, the thing is, working out the skin modifier in 3dsMax is just way out of my skills. Im pretty limited of modelling capabilities, skins I do rather good and other 2d art, and…
Hi guys, So as paradoxical-pixel mentioned my main responsibility on this project will be to make the Rhesus macaque's that will be in the room, as well as making some of the basic concept art and some minor modeling for the environment. The setting will be in modern Asia, and the throne will be something makeshift, the…
Hmm yea with 200 odd characters walking around I'd be suprised if it didn't slow down a lot tbh. It's going to use up a lot of CPU/GPU time just to do the scene update with that much stuff going on because every time you alter the current time every node downstream of an animCurve in the DG needs to be calculated again. I…
Hello Etienne No, our teacher isn't little at all ! (he's measuring almost 2 meters high but I'm also talking about his skills ) We're currently finishing the image planes for the UT2004 model, and beginning the modelling. I don't know if we'll make our models available, maybe some of us would want it, but I think it won't…
How was the rig created? That will dictate how you go about the transfer. Do you have animation on the old rig that you want to transfer to the new one? Walk and Run cycles ect... I personally like using Advance Skeleton It can make bipeds and quadupeds, really just about anything you would want to make. In AS it's easy to…
The model is question is from game called Fallout 4. A creature model. It was ported from Fallout 4 and edited into another program called Source Filmmaker. What I liked to do is port it back to Fallout 4. The edited model ported to Source Filmmaker shares a rig similar in structure to Fallout 4's skeleton, but has a few…
Cypher Creations is now recruiting a 3D Animator. Prospective applicants
would be working remotely and stay with the project until release. Compensation
would be structured around post-launch royalties. About Cypher Creations: We’re a small team of students, mostly from Cornell University, Columbia
University, and NJIT…