Hi everybody..do we know about the specs (size of texture and polycounts) of UT3 characters? I was thinking of maybe coming up with my own. Haven´t been doing any modding lately but I have fond memories of UT and this nostalgia inspires me thanks
I've noticed that some forums embed YouTube videos with a HTML5 player instead of the standard Flash one. Does Polycount support this function? Yes, I don't like Flash, Mozilla disabled it so many times for security concerns that I uninstalled it completely some days ago and migrated to the Shumway extension.
This contest is an interesting one, isn't it? Those entering must challenge themselves in a number of interesting ways: You have a game with an extremely established art style, an art style wrapped around a time & place, and are limited in what you can (or cannot) create for this contest. The latter part of my last…
Hi I'm not sure if I'm asking on the correct site for this, but Is there anyone with experience in the film industry who specialises in Virtual Production workflows? Particularly for characters? I'm really struggling to find the info via Google, but I'm curious what the tri/poly count would need to be for an asset loaded…
Hey, i just got into company of heroes after a long time of no playing it and i tought what about going on some polycount community games? My coh name is maxivz and my steam is maxivz as well, so feel free to add me and maybe we can go and play some games together before coh 2 arrives!
hi, i mostly lurk here but had a question that I can't seem to find the answer to (i tried using the search function etc) I really used to look forward to the Polycount "Friday Re-Cap", where there was a post of all the art from this and other forums. Is it not happening anymore? I look at a lot of sites, but i noticed…
Yeeeeeah! This will be my last polycount meetup in Toronto before I head out to Irvine to work at Blizzard. I look forward to seeing as many polycount faces as possible before then!
Hi my polycount for this model is 15 k more or less, this is for my game models portfolio and i wanna know if its considered low poly, i mean is a ship after, the most dense poly zone is the balustrade in the wheel section, those alone take like 9k, so what do you think?
I have no idea if this is technically possible, but, wouldn't be cool to be able to show 3d stuff directly in polycount threads with the unity web player, like a youtube/flash video ? like : [unity]http://dl.dropbox.com/my_awesome_thingy.unity3d [/unity] It would be like web 3.0 ololol
hey everybody. um lets see short story. I went to the art institute with cory(killing people) and after talking to him at GDC I decided to give polycount a shot. 2 hours work and listened to the new tool album the whole time.