very little to a lot. All depends on the game, the language/engine and what you want to do. If you just write game logic, you will need less math than when writing an engine to handle gfx code (unless you write a RPG with complex math based rules, or you write some clever AI system (but that's more algorithms than formula…
Hello beautiful people :) My first entrance here! For my portfolio I decided to make a 3 character project in kind of a Sci Fi Cyberpunk setting. Each character belongs to a different fraction. The first fraction is the one from "The Corroded". A police / robocop kind of guy who was a human in first place but got so much…
We are Data7! a group of game developers and artists from around the world making the games we love to play! we are currently in need of a 3D Animator with experience with Maya! And also knows the basics of animation in general. MUST: * Have knowledge of animation * Know and is familiar with Maya * Works well in a team. *…
Yes but those are for the most part "click action" buttons, rappatools offers multimode functionnalities with key modifiers switches, besides you're not forced to use the interface. You can still use a lot of hotkeys with multi modes tools, there is the hotbox and the quad menus if you like to reorganize the tools you use…
@MediumSolid Correct, I had meant via standard naming conventions as opposed to utilising an 'exploded' baked option and as referred too earlier have tested couple of scripts/addons for instance EZ Baker at this point have to say quite a functional little app in which it's UX does offer the choice between native Cycles or…
the 3ds chip is also fixed function if you look up the details. You might remember the old GeForce 1 demos of a donut with normalmapping, that was also fixed-function, fixed function just means there is less open way to the feature set, but doesn't mean the feature set has to be reduced. If one compares the first "pixel…
@Gikkio Although there is some overlap in the basic art, observation, and problem solving skills required: concepting and subdivision modeling are different disciplines. While it may be possible to learn both at the same time it tends to be easier to focus on mastering each discipline separately. It's generally recommended…
I have the following code (from the UDN Mouse Interface tutorial): MouseInterfacePlayerController.ucclass MouseInterfacePlayerController extends PlayerController;// Null this functionfunction UpdateRotation(float DeltaTime);{ local MouseInterfacePlayerInput MouseInterfacePlayerInput; local IntPoint MousePosition; // Cast…
What does it mean to "earn the right" to make a goofy weapon? I've said it before and I'll say it again; this thought process is nothing but LAZY. There is no "right" involved, anyone can make anything they want, you dont have to "earn" anything; but that doesn't magically make it cool. I dont think Carol Shelby said "man…
We are Data7, a group of artists and game developers from around the world making the games we love to play! we are currently looking for a character artist to join our team! You must be able to: - Model High Quality 3D Characters. - Work with conceptual team to get the vision of said model. - be friendly and cool. IF…