Hi guys! Lovely to see everyone having fun with this challenge. TW: TRYPOPHOBIA I attempted to recreate artist Jose Vega’s Dungeon Stage concept in Unreal Engine. His ideation process is fascinating and the featured artwork has so many interesting elements that ended up giving me serious scope creep. For this project, my…
Like the tiny grab game, instead of doing the usual expected commentary towards portfolio specifically i would say based on current events and my own historical background/experience with this "employment field", I'd say one is much better off exploring their own possibilities of making their own games and gathering a team…
Hello, all! I am a newer 3D artist leaning towards creature & environment building I have to interview a fellow 3D artist, doesn't have to be the same focus, just someone I can gather interesting answers from Anyone who can, thank you so much <3
There was a thread about something similar a couple of months back -> here My advice is: Look at your project and if you can separate it in several smaller parts that you can take from start to finish easily. For environment scenes it would be the props. For characters its a litte bit more tricker, just plan ahead what…
You can find my portfolio here: https://anshs-cinematic-canvas.lovable.app I’d love the opportunity to contribute to your pipeline and learn from the talented team . Thank you for your time and consideration. Best regards, [Ansh] 9210464757…
This was my first attempt at creating real time hair with the help of Adam Skutt's tutorial and realistic skin with Texturing XYZ maps. I originally used XGen but wasn't happy with it so I bought the hair strand designer plugin for substance designer. I also attempted to go really far with my realistic modeling and…
There seems to be a lot about the details ( C-shaped connector.. so he looses the shoulder pas in battle or does his shoulder "carry" a a secret).. but about what for example his skin ? Is it more soft or somekind of hard and "crusty" (later in the callout it's only... grey.. so i guess "soft").. his hand seems to be only…
This is not really an issue I lose sleep over. But I've found it's become an obstacle in almost every conversation I have about "what's my job" or "what do you want to do". The hard part isn't just saying "well I am/want to be a game's environment artist". But rather, this statement that comes after: "oh, so you're an…
Thank you for all the feedbacks! I have attempted to resolve the problem through lighting, since it seems to be the part I have got the most feedback on. I dimmed the lights a little bit and for the end of the corridor, I have made the colour of the light colder and slightly darker to try and make the lights themselves…
My name is Ibrahim. I am solo-developing Sophie the Zombie-Girl, a 3d platformer stylish-action passion project. I have 3 years of experience working as a professional Unreal Engine programmer and solid skills in 3d, animation, concept art, and VFX. At the moment I am at a university and have a part-time job as a…