You can set the root folder here. So you can still work with sub-folders. Let's say your texture PSD is located in C :/Textures/Source/Props/Lamps You can now set your Texture Source folder Root to: C :/Textures/Source. Now you set set your Destination folder Root. Let's assume it is: D :/Textures The script will now…
Hi all, So first of all I hope this is the right thread to post the two questions that I have. These questions relate to Environment and Prop Artist work. Okay so my first question is which website do you all use for your textures to get high quality textures? Is their a website that has high quality texture images, or…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
When creating textures for a game environment, I understand a lot of objects get independent textures (IE Weapons,Characters,etc) but I was wondering when I should SHARE the textures. Is that just when creating large buildings that use the largest textures? Or is it in general, IE this small lamp should try and share the…
Hey its my first post here. Hope this guide will help yall ! Couple of months ago when i started playing with Ue4 i was obsessed with terrain mesh blending. So i started searching but couldnt find any tutorial on how to do it. After some search time and experimenting i finally found a solution. It was already there but i…
Hello there. I did search for a similiar topic, found none. I am mainly a texture artist, i make both environment stuff and model textures. i do have some experience in concept art and basic game prop modeling, but compared to those my texture experience and workflow are much better. However during the time when i was…
Hi, I have done a project for uni which involves creating some hand painted tile-able textures using 2 different methods. The first is just painting the texture the normal way in Photoshop, and the second is using Zbrush, or any other sculpting software to create the 3D sculpt of a texture, then baking out the AO, normal…
Hey, everyone! I am working on a project with a few specifications and I had a question concerning how texel density correlates to tiling values. Here are the specifications: -4k texture -256px/meter texel density -The texture must tile My initial thought was to tile the texture 16 times because 1/16th of 4096 is 256 and…
I'm a 3D, hard-surface, modeler that knows Maya and Blender. I'm a Texture Artist that is proficient in Substance Painter. I understand UV mapping layout, I have a solid understanding of the PBR workflow process, and I work to improve my ability to attain a highly realistic shader quality. I'm very versatile and willing to…
I know there's many ways to make textures and I just wanted to know what other people's opinions are on making textures and to clear up any assumptions I have. I more talking about materials to be applied to world geometry rather than making them for models/uv. So here is a list of what I think are the different ways.…