Hi guys! I have a few concept art for the contest and I'm having a really hard time choosing among them. I need to start the base mesh. Please crit! assassin and necromancer assassin
This is my first post on PolyCount. Working on a low poly stylized boat house scene. I am focusing on modeling on this and most likely will not texture it(at least not any time soon). So i want to make the most of my polygons, and keep a consistant theme/style so please let me know if there is anything out of place. And a…
Hello! I'm looking for some critique on this axe I have finished recently.. Based on Tyson Murphy's concept. 1474 triangles 1024*512 diffuse map.. the purpose of this axe was to get better at texturing. Made with 3dsmax, photoshop, and mouse :) progress: final result: AAAND tutorial :) Let me know what you think!! [ame="…
I started working on this cave environment in UDK a while ago when I was getting all excited for Skyrim. These first few images a few progression shots of how it started out: Blockout First Lighting pass Second Lighting pass And here is the state it is in now. There's definitely some things in here I see that need work,…
Hey gang, Aside from the Street Fighter character I'm working on, I'm also working on a 3d rendition of one of my characters of a game I'm working on for class. I just started working on his armor as well today. What do you guys recommend to give it that sharp look? *Also, the artwork was done by a fellow classmate of mine
@Eric Chadwick wow that is awesome reference! Thanks for sharing that :) and yes that does make a lot of sense now that I think about it, they would probably get all of the stone in one place and build using that. I've never really made stone medieval/fantasy buildings before so this is a bit of a learning curve. Is this…
Hello All. This is my first post here. This sword was an opportunity to test out some of the Substance Painter techniques I have been learning over the last few weeks. I have rendered in Marmoset Tool-bag. I hope you like it, feel free to put your comments and add a review, it would be very helpful for me to improve. For…