With handhelds it's much different. There are things in place on PC games to scale back as needed. When I build for a iOS device, I have to pick THIS AND ABOVE. Even though people still use 2nd and 1st gen devices, Apple locks down which ones can run what OS. You can buy an app that won't even run on your device (Droid or…
I would like to say first, greetings to all. Due to the advice of a friend of mine I am now making my first post. I have been a frequent visitor and have for a long time admired the great work produced by so many talented artists. I am aspiring to be a character modeler and would like advice from you seasoned travelers as…
Intro What's up everyone - browsed the forums for some time, haven't posted much though until now. I graduated from college within the past year (associates), and am focused on landing an environment artist position. I will be attending GDC come March, and I want to have a fresh main portfolio piece on my site since it's…
I hope everyone is doing well. I decided to make a post to show you guys my progress on my character model. The only thing is I'm too embarassed to post the uv map. (LOL) I'm going to start it over tonight. There were some silly mistakes that I made that caused stretching and other weird crap to happen. I hope to have this…
Thank you for the feedback, When i do my paint over and improvements i will have to look back into the character design again and create a Much similar character to the original with out the steam punk look. Just do the change over to the female with out the additional features. But i thought it be more challenging this…
@marks I think there are a few major things that make it stand out from the current popular MOBA's 1st: The fact that the game relies on aiming like you would in a 3rd/1st person game (Smite is basically a 2d game as height doesn't exist when aiming in that game) so it instantly appeals to people who enjoy that sort of…
just saw it. overall pretty cool, the desaturated, dry look was pretty cool, and the explosions and action were pretty dope. I agree with the empty feeling there was little character development in both conner or marcus. bales acting felt a little forced at times, but not too bad. I really liked the post judgement day…
have a 3point light setup for my character but i am not happy with the results. I also have a SSS skin material applied to my character and i am unsure where to place the spec map in the SSS as in under my diffuse texture i am not getting the right effect. If you are on MSN messenger i would appreciate it if you could pm…
I went to this meetup last month and it turned out pretty great! You get to meet lots of indie developers and other artists. Anybody else here on Polycount go to this? We could grab some beers at the pub beforehand before the event starts. www.meetup.com/Vancouver-Indie-Game-Developers/