Razgriz: There is no UV split, I just learnt that you had to do that, so I will be re doing the unwrap and the bakes. I will also add geo to the buttons, I know the bake didn't like great, but I just meant they were actually working (just not really strong). As far as the render setup goes, I learnt it from the EAT3D…
Hey Plyomet! I regard to the question you have about quads vs tris, It all depends or rather, it is how you use them. I have found that topology flow is more important than the question of quads vs tris. Personally i think in quads but I am not afraid to add a tri if the situation calls for it. My advise is to think in…
Thank you for your replys everyone! Brian forsure the temple area was something that stood out to me aswell. Features I'm sure almost all need tweeking, they were slightly altered to match proportion maps too. Thank you very much for going through key area's I'll look them over. Thanks final I'll check that out. Thanks…
It's called having a 20 year old CRT. Yes, it's incorrectly calibrated, because the hardware can't do any better. Here we go again, I can barely see the rightmost word in this text box because the bleeding from the light grey frame where the smilies sit is brighter than the font itself. That's my two complaints, in fact.…
depends where i've worked. Relic was very organized and i knew what i had to do before i did it. i can manage my time VERY well, and although we had periods of crunch time, i was almost never behind schedule. if i have a deadline and a target, i can generally hit it... unless the deadline is fucking retarded. at Relic the…
Hello! My name is Justin(nice to meet you too). While still in school last winter, I decided that a piece I wanted to do for my portfolio was something out of my ''comfort zone'': a place in the real world. As an artist, I always gravitated towards sci-fi and fantasy: it's in my blood! But challenges are what makes us grow…
UE4 - 3D Generalist Visual Purple designs and builds the next generation of training. Realistic and engaging storylines form the backbone of our training simulations. Replicating real world experiences and creative simulation design, resulting in cost effective custom training and education solutions. Using Unreal Engine…
Hello everyone, My name's Jon. It's my first time posting here and hopefully I'm welcomed with a loving embrace paired with a light sprinkling of rainbows and sparkles. Now that that's out of the way... I've wanted to take on my first post-grad project so I found a concept by Adam Baines @CGHub:…
Senior UE4 Developer/Programmer Visual Purple is looking for a Senior UE4 Programmer for full-time on-site work at our new Eagle, Idaho office to start in October 2018. This is a staff position. The ideal candidate would have experience working with Unreal Engine 4 coding game mechanics and custom modular engine additions.…
Hey thanks for the comments, much appreciated :) @GAZU I agree the scratches are OTT in places, especially on that fifth image, the IBL and direct lights are not favorable either to the roughness. Would loved to have found the time to paint in all the detail manually. M4 certainly the most popular, I've also notice making…