Hi eveyone! When I had transfered All UV set from a primitive ball to a second promitive ball in maya. Each of them just has one UV set. Then I opened the UV texture editor and moved the UVs of the second ball, but they did not move at all. I want to know why really. Thank you very much!
Ran into a problem, testing a friend's Maya model. No sockets, even after using Copy and Paste Mesh Properties. The skeleton is one of the Melscript generated versions of the official Skeleton, and we would be using the base Human Male animation... if it animated. It does animate, but only the root animates right now. I…
Hi guys so with 3ds Max we have Constraint options in Edit Geometry , but when I want to extrude vertex or edges along the edge I don't have any option. Also its quite awkward in Max that I can't align vertex to vertex/edge/face like with Maya just choose a vertex and hold 'v' on keyboard to align. :/
Issue -Appears when smoothing. I would prefer to solve the problem normally as opposed to import/export obj. Below the image is a .ma file you can download yourself. File: https://www.dropbox.com/s/nhtc1uj2lvakjwf/reload.ma?dl=0 Steps Taken To Isolate Problem -Issue does not occur when doing a smooth mesh preview with the…
We need someone able to touch up our Maya face rigs to be a bit more expressive for a specific program call mocapx the site has what the poses should look like. https://www.mocapx.com/documentation/ Please email me at moliminoussales@gmail.com please have examples of models you've worked on with expressive qualities, thank…
As you can see by the pictures below, my normal map is being rendered incorrectly (using the maya software renderer). The red area shouldnt have that noisey texture. The material bump node is set to Tangent Space Normals so im not sure whats going wrong. I baked the normals in Modo. Any idea whats causing this?
How do you do this, without having input in channel box? I know you can cut the face three spots to do so, like in the link below, but maya doesnt seem to let you cut a straight line from a point - very stupid if there really isnt a way... to cut a straight line... in a professional modeling program... Even if I could just…
Hey everyone. I searched through Polycount forums and couldn't find any comparison between the PSD network and UV Snapshot. I was taught how to use PSD Network, but a recent instructor at the community college that I attend, taught us the UV Snapshot. This totally lost me and has gotten me confused. I also watched some…
Learning to rig and animate in Maya. I do the standard thing of create a control (using a curve) which i then snap into place over a joint. I then put a point constraint in place between the two. This then allows me to easily select the joint for movement, by selecting the control. I am getting this annoying issue where…
Hi. I'm still a student taking up multimedia animation course and you see, we are to make a visual game and i would like to hear suggestions what would be more useful or more efficient to use, c4d or maya lite? Which would be create less problem in unity? Though I am already accustom in using cinema 4d .. would it be ok or…