Learning to rig and animate in Maya. I do the standard thing of create a control (using a curve) which i then snap into place over a joint. I then put a point constraint in place between the two. This then allows me to easily select the joint for movement, by selecting the control.
I am getting this annoying issue where all the controls disconnect their constraints to the joint, for no conceivable reason. I.e. I select a control, use the move tool and the curve moves, but not the joint (and in turn the skinned mesh).
Has anyone had anything like this or can think of why this might happen?
Replies
If this happens, the constrained channels (joint.translate) turn green in the channel box.
Remove the keys on the joint, and lock the constrained channels to prohibit the unwanted setting of keys.
A: Keyframe while a joint is selected.
B: keyframe while a constrained object is selected (curve in this case).
C: keyframe while both the above are selected.
I am guessing B & C?
I think my understanding of keyframe entry is wrong. I figured you could keyframe an object constrained to a joint, and that would be the correct workflow. I think i might be approaching this wrong still.