How do you do this, without having input in channel box? I know you can cut the face three spots to do so, like in the link below, but maya doesnt seem to let you cut a straight line from a point - very stupid if there really isnt a way... to cut a straight line... in a professional modeling program...
Even if I could just snap to straight points like you can holding "J" on rotate, it would work, but I you can't even do THAT!
http://faculty.purchase.edu/jeanine.meyer/origami/orithir.htm
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BTW! I'm talking about off grid, So I can't just snap to grid.
If you split a face into 3rds that often, you could use the insert edge loop tool, and just have it set to multiple edges, and edge loops to 2.
Or you could use the split polygon tool, where you constrain to edges and have snap magnets set at 2, and have to tolerance pretty high.
I mean these 2 solutions require you to go into the tool settings, but if you do this very often, you just need to do this once and It will do it the next time you use the tool.
I also didn't really understand what tool you were having issues with, or what the link you posted was showed.
Hopefully this helps, if not maybe try posting a photo of what you are trying to do.
Select your face and go. Easy, 2 seconds setup.
It works but at least with interactivve split and insert edge loop is is predictable and not based on the uvs.
But then again, interactive split requires edge targeted placement and two tool options changes, and the insert edge loop will run away and do every face in the loop unless the selected edge is one of two in the loop.
It's all about context really, and there are a few ways to skin this cat, or is that horses for courses, or both. (or something)
Just make it a shelf button.
After adding an edge, in the attribute editor for the polySplitRing node that was made for your split, you can adjust the number of edges created. The slider only goes up to 25, but you can manually input much larger numbers.