To keep things updated, and the thread afloat, I will do more posts with pretty early WIP's. At the first stage of the project, I did some planning. Played the game for like 4th time and deconstructed scenes on the Miro board, to keep the assets list in sight. Tried to use Trello/Jira for this project like I do at work,…
These ruins are based off of the etruscans. An enigmatic culture that came before the romans. It contains a wide variety of pieces like stone ruins, wood structures, nature and props to create scenes with an ancient motif. You can find the actual pack here -->…
This is the current character I've been working on over the last few weeks. Based on the concept by SOPossum over at DeviantArt. I plan on making a fully rendered scene with him after I retopo. I want as much C&C as possible, anything would be helpful. Something important to note, this will be my first character that I…
Ok, Ive had my share of Max weirdness in the past 5 years, but this one is totally new to me... Hopefully somebody else knows a workaround for it... I have a model Im working on here at work - its a hotel, very simple model, and only 2 image maps so far. My problem is that for some reason I can work on the scene without…
Hello Polycount! I've been itching to get working on a proper environment scene to help furnish my rather sparse portfolio. So I've decided to get working on a fantasy/medieval environment with a realistic style to it, so no fully hand painted textures this time. The scene in question will be a since long derelict Chapel…
Making models using video as the reference. ======================================================================== VideoTrace: Rapid interactive scene modelling from video VideoTrace is a system for interactively generating realistic 3D models of objects from videomodels that might be inserted into a video game, a…
I have used Blender for around 2 years at this point, but still couldn't figure out why would Blender insists on exporting obj file with transform applied onto vertex position. I would love to tell Blender 2.8: I am making modular pieces, mate. I am exporting a single piece, not the scene. I don't want world transform,…
Hey all! :) So ive been working on this project for a little bit now and decided that I had enough to show to make a thread here on Polycount. So the project is the Catiline Conspiracy and its a cinematic series made in Unreal 4. Its based off the historical Second Catilinarian Conspiracy. So right now a lot of the pre…
Hi guys! My First post here. Quick scene i put together, inspired by childhood thoughts when visiting my uncles house ( of course his basement did not look like this but i had a bit of an imagination haha! ) as well as the infamous resident evil game. the purpose of this was not to create a heavily detailed scene, but…
Hey Polycounter´s ! It´s a while ago that I have posted something in here :/ But now I´m back with a new project and I really need the awesomeness of you all ! So I found a awesome concept from David Harrington and I really want to realize it in 3D. I don´t want to create an exact copy of it, but I really love the design.…