Hello Polycount!
I've been itching to get working on a proper environment scene to help furnish my rather sparse portfolio. So I've decided to get working on a fantasy/medieval environment with a realistic style to it, so no fully hand painted textures this time.
The scene in question will be a since long derelict Chapel which have been re-appropriated by a militia. The scene would be exploring the effects of nature reclaiming the once pious grounds and the life which has returned with the occupying militia (think like the church ruin in the movie The Patriot).
Some of my goals to improve while I'm working on this:
- Get better at optimizing models and modules
- Improve how I put together game optimized foliage
- Keep a coherent sense of style
So far I've done some concept work and done some rough block outs of some models but I'll come back soon with more updates
Chapel ConceptsMoodboard
Replies
What's your goals in terms of which studios you'd like to work at?
For this scene I'm not going to be using a hand painted style, I'm aiming more for a realistic texture style this time.
As for studios I'm looking to work at? Huh, now that question was trickier. Right not I'm mostly looking within my own country, so studios like DICE, Starbreeze, Massive Entertainment and Paradox Interactive are all high up on my list.