Hey Quixel Team, Thanks for the weekly updates. I Have an issue with painting in Photoshop while quixelsuite is open. Everytime i want to draw on a texture or something, there are strange lines coming fome the side window and wandering all over the layer to the point i am drawing. It happens every 10th to 15th time i…
Well before I updated to v2 quixel worked really fast and without problems but now it is really slow, sometimes i need to click 5x on a folder to open him or the 3D objekt is only turning really slow with strong lags ..... don't know what I should do. My laptop can rund Unity, Maya and PS together without a problem, so I…
Thankfully the Zimmerit is pretty non destructive, and if I shuffle the UVs a bit I should be able to break up that apparent tiling. I'm slowly getting through taking the individual models from "mostly done" to "textureable-y done" and getting the substance painter documents and bakes setup. Here's a few marmoset renders…
Thanks for your help Farfarer. ACS kit looks awesome but it (rightfully so) costs money. Money I don't have :< New question appeared: 6 - I didn't properly skinned the mesh. Should I be able to fix weights at this point ? I have all those dependencies and constrains. I thought that it won't be a problem to fix weights even…
Looking at your 2d and 3d stuff, the best piece is the lineart drawing with the gaters in it. If you did indeed do that drawing, you may want to focus on concept art. Your painting needs a lot of work since they other painted illustrations don't hold up but it might be a better direction for you. None of your 3D stuff is…
Thanks for the Feedback Lotet, this is just the reason i started posting here. I hadn't paid close enough attention or something wonky in my workflow , that accounts for the pixels. after you pointed this out i saw it in next next piece too. i'll address that and i think you bring up a good point about the background. i…
I won't deny that as a potentially helpful possibility, but I would still consider scuplting or painting the "beautiful sexy women" art OP was referring to to be a ways down the road from pumping out silhouettes and studies of nude 20-60 year olds. Better than grinding on biceps, for sure, but my point was that the…
Sorry for the lack of updates, things have been hectic. I'm hard at work bustin out base materials for the scene at hand. Here is the clean version of the main watertower tiling texture. This is still WIP and will be further expanded upon with more detail. What I'm going to do is create a completely rusted and grungy…
Saso has a point; sometimes real life isn't the best in terms of design, and it can be a good idea to improve it yourself. My advice would be to push material definitons a bit more. Clearly discern the different metals and finishes fron each other by using some more painted highlights in your diffuse and by putting some…
Haha, deffinatly not a bad idea. You've got a decent starting point though. I'd suggest working on tradition art though. It will help your texturing hugely. I've seen this tutorial posted around the forum, and it helped me a fair amount. Use it as a starting point, and work on your traditional drawing skills, painting…