http://mods.moddb.com/3796/ Gargoyle Quake is a Darkplaces Q1 based mod (stand alone game maybe, but then i'll have to think of a new name) where every player is, of course: a gargoyle. Gargoyles are deadly menacing flying creatures here, not water spouts and statues. Currently the project is going under a revival with new…
YAGER is an
independent developer of computer and video games based in Berlin, Germany. We
are an English-speaking studio that employs more than 100 people from 20
different countries. As passionate gamers ourselves, our focus is on the games
we love to play: AAA, multi-platform experiences for a global audience. Our…
Junior Technical Artist The (Junior) Technical Artist reports to the Art Director or his assistants. This is a position that requires production and review of creative and visually inspiring 3D assets for multiple high-profile titles with a broad range of responsibilities. The (Junior) Technical Artist will support the Art…
Job Position: Full time - no freelancers or outsourcing required at this time, thank you! Job Information: We seek self-motivated artists with oodles of talent to help us achieve breathtaking visuals. You will be responsible for creating an exciting variety of in-game assets, including environments, characters, vehicles…
Outsource Manager (f/m) YAGER - the developer of Spec Ops: The Line - seeks the talents of a passionate Outsource Manager to work on an awesome and exciting unannounced AAA project. Were looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment.…
[FONT="]As a Server/Backend Programmer at YAGER you will work on Dreadnought ([/FONT][FONT="]www.playdreadnought.com[/FONT][FONT="]), an awesome and exciting AAA F2P project with an international team of highly experienced and talented developers that are passionate about their work.[/FONT]…
YAGER is an independent
developer of computer and video games based in Berlin, Germany. We are an
English-speaking studio that employs more than 100 people from 20 different
countries. As passionate gamers ourselves, our focus is on the games we love to
play: AAA, multi-platform experiences for a global audience. Our…
Position Information Title - Terrain Modeler Type - contract position Starts - immediately Duration - 6+ Months, with opportunities for future contracts Time Commitment - to begin on this project, a minimum of 30 hours per week is required Compensation - competitive, depending on experience Software Required - 3D Studio…
Hi there guys and girls! I'm kinda new to 3D modelling. I've been modelling/animating cubic (minecraft like) models in Maya for the past 1-2 years, but never a smoothed out high poly models. So I took the very hard decision to get me some Zbrush and this is my 1st try: http://imgur.com/9M1zhA0 So, as you can notice, my…
@Brian "Panda" Choi The cinematic camera in GOW during combat played a huge role in the immersion and made every hit and move feel effective. I remembered an animator mentioned one of the things underestimated in animations is the camera. How it can be used to hide and compliment, emphasize and exaggerate moves and skills.…