Hi, my name is Rômulo Ferreira, I'm 3D Environment / Prop / Vehicles artist. Email: romulo.professional@gmail.com Skills: - High poly and Low poly modeling - Modular and Non-Modular - Retopology - Baking textures - UV mapping - Texture creation with software like Photoshop, Krita, Gimp and mainly Substance Designer and…
We are looking for a full time, on site Senior Environment Artist. We need someone who has strong art chops and an understanding of UE4. We don't discriminate on 3D package preferences. Description: You will work with LD's and our small team to create killer spaces for our as of yet untitled Arena FPS. Requirements: Have…
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Synopsis - Until Tomorrow is a multiplayer, survival horror, RPG set in a present-day Britain following the recent events of a deadly…
Hello everyone, and welcome to my thread! I finally decided to start a thread to register my progress on this project. I've been modeling some assets here and there for a while, and decided to put them all into a scene. That said, this is my first try at a larger scale project. We gotta start somewhere! :D Please, i…
This is really nice. Great job with the final rendering. The look great. I am really humbled with all the detail. Question. As a general rule of thumb/personal preference, do environment artist generally create the high poly out of the base program like max/maya, etc, or do they take it into zbrush/mudbox? I believe you…
Your Mission Optimize visual aspects of environments and characters. Unreal asset management and bug fixing Sculpts, high-poly, low-poly, High-poly to low-poly bakes Optimize textures and geometry; create LODs Create modular kits Material assignment and texture creation Maintain performance requirements for levels (memory,…
I'm happy to share my latest personal project created during my 6-week environment art mentorship with Alex Beddows & Skilltree. The scene is inspired by the "Emperors Corridor" in the Czech Republic. A few images below, and more on Artstation: https://www.artstation.com/artwork/NGYY05 I took a lot of the skills learned…
I think it looks good. very simple - but that's no bad thing - The environment looks good. I think my main crits would be that the environment doesn't have much focus, there is no scene or room that I can piece together from the shots. It's clearly screenshots from a project of some kind but I have no idea how it all…
I've been working on a UDK environment for school this past semester and I've finally been able to convince myself it's worth posting here. Tyranids basically are insect-aliens which devour everything on a planet, dump it into digestion pools at the base of "capillary towers". Capillary towers reach into low orbit where…
Hey Scott, Thanks for sharing your work. If I were to review this work, the first thing I would say is 'Its a good start' The Modeling is pretty decent but we can certainly push the environment more in texturing. I understand you like to keep it clean but we can certainly break the surface of the wall since you have some…