Are you passionate about emerging technologies and Virtual Reality? Secret Location is looking for a Senior 3D Artist to help us expand our current gaming project Blasters of the Universe (check it out here: http://blastersoftheuniverse.com/) and more exciting games in the future! If you fit the profile below, please…
Hi there polycount community. My name is keira dudley and I am a 3D stylised environment artist who
is just about to graduate from university. I'm making this post in hopes of getting my name out there a bit as an artist. As I have spent three years training at university, I have
experience with hard surface and soft…
Refs:[spoiler] [/spoiler]WIPs: I've started too many projects for my portfolio and left them incomplete due to experiencing difficulties, so I figured posting a WIP thread would help motivate me further to finish assets. I love hard surface modeling and simpler objects don't really hold my interest, so I've chosen this…
Hey PolyCounters! This question bothers me in every new project i start.... When i create a new character, there is a point a have to decide where (ZBrush, Substance Painter) i should build my details. With details i mean tiny details like surface stuff (scratches in leather, clothing surface etc) Some tend to create them…
Hello, I have just started getting into 3D and have some questions that I hope somebody will be able to answer. (they might be realy stupid but please be nice T.T) So i've noticed that in games, surfaces seem to be very jagged, for example a circle is never really circular. I understand that it would create a very dense…
For my next big project I've decided to recreate a picture I found of Venice. This one: It's a pretty big undertaking but I'm making things a bit easier for myself by using one master material for all of the walls with two different surface types(brick, stucco, etc.) and putting the more specific details of each wall…
Hello artists! We are happy to announce the release of our brand new texture collection. Textures vol.3 "Ancient Architecture" is a collection of high resolution images of seamlessly tileable textures. As its name describes this texture collection is dedicated to ancient architecture. Among these textures you will find a…
hey so im mainly a maya user, though im starting to use 3ds max as well. one thing i heavily use general 3d programs like those for is creating my game model from my high poly i export all the parts from zbrush at around division 3 where i have the main details but there arent too many polys for maya/max to handle. i then…
I am trying to make my first big set and am trying to figure out how to break the chunks up into modular pieces and how to texture them. I want to use a tiling texture as the base and add details with substance painter, but there's too much surface area for the shells to all fit into the 0-1 space and tile. Is it okay…
I think it's a good start :) Silhouette sketches are nice way to generate ideas. Some things you could work on imo: Materials don't read clear yet. What is supposed to be wood, leather, rock, metal, ...? What's the condition of the surfaces? What does the "hair" consist of? Potential ways to improve description: improve…