Update, a few GIFs were added to the main page; showing off more examples of what can be done with the tool like false lights and polygon shadows. That was an easy enough update.. x64 is a whole different beast.
In theory you can feed HL any texture size (and polygon count if you know how to force it) but Valve gave HL a downsampler to maintain 3dfx compatibility, anything larger than 256x256 gets downsampled.
Check the placement of the ears. They seem a little high. Also, I'm not sure where you managed to stick 4500 polygons there...I can see where htey are, but many of them don't appear to be doing any shaping.
You can change the wireframe colors in the settings. You can change the edge display settings in the Custom Polygon Display Options. You can only set it to change how soft/hard edges are displayed. Not their colors.
Need a digital twin of Al Maraya Concert Hall in the city of Al Ula,KSA environemnt: https://www.google.com/search?q=al+ula+maraya+concert+hall&source=lmns&bih=976&biw=1920&hl=en&sa=X&ved=2ahUKEwj1webK9aj9AhWXY6QEHX6iBZMQ_AUoAHoECAEQAA The 3D model needs to be: -In FBX format with embeded textures -doesnt exceed 500k…
Hi everyone, I'm trying to understand environment art for games again. I've been away from it for a long time (like 10 years) doing visualization work, and the production pipeline for that is different, to say the least. I created this fan art of the church from Final Fantasy VII Remake to practice utilizing modular pieces…
Hopefully someone comes around atm not at my own pc but when doing my "quads" i try not to put in anything else and do tests, much like frank polygon does them (worth looking into their sketchbook in that section) for a possible solution while waiting. It does get pretty difficult when you get a bunch of lines/rows of…
Awesome work so far! I also agree with Lyte. The steps are too high in density for what it is. If you were to show the overall wireframe for a breakdown shot, everyone's eyes will go directly to those steps and wonder why they have so many loops. Those steps can be flat faces with just beveled edges. You will get basically…
If you decide to go with Blender and follow Pior's tips then I'd recommend looking into his method based on curves (the fleshy pinkish colored tubes on the right) but instead of the bezier curves chosen in the video check out what Blender calls a poly curve. It doesn't come with handles to control the curvature, instead…
I'm making NES. When creating a normal map, the noise shown below appears. I checked the polygon, UV map, but there is no problem. I use a work wear set, but there is no noise like this. No anomalies with AO or other maps. I'm really crazy about this XD ;;