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Normal map noise phenomenon

zipper101
polycounter lvl 3
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zipper101 polycounter lvl 3




I'm making NES.
When creating a normal map, the noise shown below appears.
I checked the polygon, UV map, but there is no problem.
I use a work wear set, but there is no noise like this.
No anomalies with AO or other maps.

I'm really crazy about this XD ;;

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