Thought it was time to bite the bullet and sign up to polycount. A tad daunting looking at other's work. I finished my Games Art course in July, 1st class with Honours (does a jig, my only proud moment in life). The 1st year was art only, so only been using 3dsmax, zbrush, and photoshop for 2 years now. Wanted to see what…
Been working on this building. A London Pub. Its getting near the end. I have a few things to finish off. The pavement needs a bit more work. The windows need to have something done (any suggestions or links on how to make windows is welcome!) Having a few problems. -thought I would display it at night, then the lights…
You know I got a big question on marmoset as still new to it and make sure if i heard something right. Now I export from blender my high and low as one. Now while checking things on marmosot i notice there were things that were off with my low poly so i had to go back into blender to fix it up like fix up, unwrap etc. here…
Critical Role: Beauregard I needed a bit of a palette cleanser, so I decided to start working on a figurine of Beau from Critical Role: The Mighty Nein! I started by sculpting the base mesh of a slightly stylized, muscular woman for Beauregard. Then, I used Mask + Extract off of the body mesh to create the basic forms for…
Kicking off my Fall 2020 semester into high gear! I'm taking an Advanced Computer Generated Environments course this semester, which has been really up my alley. Our first project was based off of ruins, so I decided to make an island covered with foliage that led up to a forgotten temple. I wanted to focus on bettering my…
From what I can see (on my tiny phone screen) the barrel cylinders are about 16 sides around, and the very tips of the barrels that look so smooth are likely a separate piece of geo either with more sides and a texture baked from the high poly, or even maybe just a flat plane with the baked tip applied to it and the…
It's absolutely the camera movement. Your camera is leading the action. As he falls, he moves up in the screen view, because the camera is moving too quickly to get to where he lands. You should let him jump and get towards the bottom of the screen before following him with the camera. But ya. good stuff man! When he…
Two things I do every day are 1. Being up at 7:30 every morning and immediately stretching and having a full glass of water. I dont know why but for some reason a massive glass of water first thing in the morning is almost as good as having a cup of coffee. And sticking to a simple routine makes me feel better about the…
Nice work! These are the main things that stuck out to me: - Feet: I'd try holding them on the ground for 1 more frame to get a good extended push-off pose. Right now it feels a bit floaty because that push-off isn't earned. - Hat: Are there any more controls towards the tip you can use to get a more complex shape? It'd be…
I'm not sure if Xoliul shader works in newer versions of 3dsmax, they kept changing subtle ways the viewport rendered and I'm not sure if Xoliul was updated? So try sticking to the 3dsmax viewport in realistic mode, I know normal maps will display in that (unless you find something that says Xoliul shader works in your…