Hi everyone I recently more or less finished my generic BRDF shader for maya. There's other features that might be interesting but then it will start to be a little messy. I was thinking of building up another shader specifically for environment purpose. That might be useful, especially maybe with the unearthly challenge…
I have 3 years of experience in the industry, I worked for several Indie teams on a few different projects. I work in Maya and Zbrush and texture in Photoshop and Substance Painter. I excel at Hard-surface, anything from props to vehicles, weapons and even entire environments. But I can also do organic assets. I was also…
Hello there, I live in Vancouver BC CAnada, Im trying to find work here as an environment modeler but I have not been able to. Perhaps you guys can respond to my work and let me know how and where I can improve. I know I have the chops to do the work, but something is wrong. From what I have seen here you all have no bones…
Going to try and pull together a simple scifi environment piece in UDK by Monday to stay vaguely in practice. It's yet another corridor, but I've only got the rest of today and chunks of Fri-Sun. I'm shooting for "complete, polished, and sharp" rather than "eye-searingly new and innovative". Here's a super-quick concept…
Wow so I'm a bit nervous. It's been a long time (Febuaury 2012) since I posted any new personal work on Polycount. Life gets in the way, and we'll leave it at that. Here's 3 screenshots from what I'm considering a "beta" version of the environment. I would love the community's feedback-I've been more of a lurker the past…
Hello all, I originally love to do characters but that has fierce competition. Besides I love to 3D model and will do characters for a hobby. I really want to get in the game industry and so I will revamp my portfolio for environment art. So without to much delay.. This is a room that I'm going to model out with furniture,…
Scene From A Movie Competition Deadline: 29th March 2009 The gap between motion picture visuals and the graphical fidelity of current generation videogames is closing with every new AAA game release. Visual realism is becoming more of an accepted part of videogames and more an important part of immersing games players into…
****************** Edit 31/03/15 (new dl link) ****************** Download for UE4 project files: https://drive.google.com/file/d/0B4xXOuAMpEh8MHdqempXUU8xUm8 ****************** original post ****************** Hey, so it's been a while since I posted the last update but I'm calling this scene finished. Sorry for the…
Hello Everyone, My name is Justin, http://justinwhitney3d.com/, and I am a student at Sanford Brown (formally known as International Academy of Design and Technology). I am currently a senior near the end of my program. I have an internship class this quarter and am looking for 3D Environment and Prop Modeling Positions…
Hey folks I am trying to remake my old environment with better art assets to bring it up to snuff with all that I have learned. I am doing great on the asset generation this time around (as of now) but am finding I may be biting off too much space. I need help in deciding to either shrink this bad boy down or to add more…