I'd still like to see an example of this "free-app fanboy". What caused this discussion? I would hate to be called a fanboy. I believe that title would refer to one who has only had education and experience with a single program, let's say Max, and love it. AND...they hate every single other program available because it's…
its an interesting subject, im not sure if im for or against it, but my gut instinct is that phills right in some ways but in his usual fashion goes about it the wrong way. taking films as a close cousin to games, companies are generally pretty keen on NOT letting key plot or endings being all over youtube at least when…
that's noble but dumb. Marketing -> more users -> more revenue -> more for dev, support . More users -> more hype, more game specific tutorials and more specific use cases, more Houdini knowledge sharing within the games industry. Marketing isn't just a tool to shove annoying ads in your face and make a grab for the…
As for other people i cant quote because the quote system is down right now: If the problem is because it's got tits, what are you arguing for, that we should show equal parts dick and equal parts inanimate object? No, that's not the purpose of the front page - if there were a significant enough number of people that…
heh, this reminds me that i'm starting to hate all related to 3d, due to the amount of work involved. Other kind of works don't need too much time to see something finished and OK. 3d can't be taken with moderation so easily, some projects are months of work and you apparently don't see light at the end of the tunnel…
Profile silhouette looks way better. You're going to want to not let the silhouette of the head fur be so jaggy. When you're topologizing, if you're going to grab normals from that, it's going to use too many triangles to be efficient. And possibly make your retopology session much more painful than it needs to be. Also,…
Your Mission Optimize visual aspects of environments and characters. Unreal asset management and bug fixing Sculpts, high-poly, low-poly, High-poly to low-poly bakes Optimize textures and geometry; create LODs Create modular kits Material assignment and texture creation Maintain performance requirements for levels (memory,…
Hello! For some background: I'm a student (recently turned 15 years old) in Ontario who just joined high school grade 9 nearly 6 months ago. After just becoming really fascinated by Artstation work, I decided, about 8 months ago, that I wanted to work to become a professional artist (currently interested in both 2D and 3D)…
Netherrealm Studios seeks a skilled Unreal Engine Technical World Artist who will drive the creation of in-game assets, events and destruction. This person will work closely with Senior World Artists, Lead Environment Artist and the Kore Engineering Team to improve existing pipelines and implement innovative solutions with…
Hey guys! Had been working on this in my free time for roughly a month now. I'm trying to squeeze in a couple of hours everyday. I've been doing screenshots every day so just a warning... It is image heavy already :smile: I am trying to do a short teaser for this using the Unreal Engine 4 before the movie hits the cinemas…