Is there a way to set the modeling toolkits axis to the normal average of my selection, like in the regular maya tools? Like a hidden hotkey or something? I can only find the set custom axis option in the marking menu of the toolkit, and that seems cumbersome to set all the time. edit: or even get my custom pivot to tag…
I am trying to bake normal map with Turtle and it gives some errors where I have hard edges. After doing some research I found that I have to split uvs where I have hard edges. If I use Maya Transfer Maps and select Match using: Geometry Normals it bakes the normal map fine but if I select Surface Normals I have the same…
Hi, I am looking some good plugin or scripts for manual weighting vertex normals in Maya, but without sucess, maybe you help me. I like this workflow. Now I working on some assets, where can I used this workflow. In Maya is very basic possibilities to play with vertex normals and take long time to setup as I want. I need…
Hey guys, I need your help. I wanted to use the aim constraint tool from maya to continue the joint orientation from my skeleton but it's bugged or something. Here can you see my joint which orientation is already zeroed out. Now to apply the aim constraint I select the first joint of the lower chain on the screenshot and…
Hey @fantasymaster . I did all the reto in Zbrush. I cloned each subtool. Selected a zsphere. Went under the rigging section and selected my high mesh and then went to edit topology and redrew all of the geo based on the high. Seems like it would take way longer but I find it to be extremely fast compared to Maya. I…
this is just a guess but when i've had to deal with imported zbrush assets within maya, the mesh and uv's are sometimes broken up and this will yield the faceted look you're getting in your first post. try this: -select all your vertices and merge them (you're just trying to merge any overlapping verts that should already…
If you're having the problem in mudbox and photoshop, you need to fix it in the tablet drivers. Go to your control panel and open the wacom tablet drivers. Make sure you have the pen selected under "Tool", then select the "Mapping" tab. On the right, there should be some drop-down boxes -- if you don't have dual monitors,…
This can depend on what material you have polypainted onto an object. If it is a matcap, then it gets its lighting information from the image that the matcap uses along with the current material properties (the light only adjusts the shadow placement during BPR rendering). If its a basic material rather than a matcap then…
It's a deviantart portfolio, low scale rate, poor selecting, few blue select bugs that stay over the images and can't be unclicked. Technical side crit :P The work is astounding though. Really great job! I recommend looking at hosting your own portfolio though. If CGhub has taught us anything it's that. Look into Wordpress…
madness.. If you want a tool that will set up a wire deformer like in that DT example based on existing edges... But with one click! ( fall off of deformation by choosing a component whose distance from original selection designates desired fall off distance ) The following tool that was built before Maya had soft…