Web Developer (Interactive 3D / Three.js) Location: Remote Company: HeartStamp Type: Fixed Bid Contract ($USD) About the Role We’re seeking a Web Developer with deep expertise in interactive 3D experiences — someone who can deliver buttery-smooth, ultra-realistic scenes that scream luxury. You’ll be responsible for…
Sometimes I wonder what the companies' view of "Free software" data projects based on their GPLed sources are like. I mean, what if someone (for example) forked Lugaru source and made some robot fighting game without using a single byte of copyrighted Lugaru data? Would that be seen by the company as some shameless…
Hi everyone! Time for me to put up another personal project for critical critique. I had quite a bit of fun designing this Sci-Fi storage container and then using it to experiment and learn more about Substance Painter. My concept was for a robust modular storage crate that could be packed tightly for transport, and was…
📍 Remote | 🎮 Unpaid Upfront (Profit Share) | 🎨 Flexible Happy Sisyphus Productions (https://www.happy-sisyphus.com) is looking for an Environmental Artist to help bring our immersive VR experience, Colors of Our Memories, to life. This is an opportunity for someone passionate about mobile VR optimization to contribute to a…
Platige Image is an award winning animation studio for
creative endeavors specializing in designing CG imagery, 3D animation,
and digital special effects. At Platige, we combine film and advertising work
with a strong passion for art, education, and entertainment. We are
currently looking for Senior Compositing
Artist for…
Hello Polycount, My name is Matt Arsenault. I am the Team Leader/Writer/Scripter as well as UDK and 3D savvy for the project "Saving Time". As it is not yet a game it is better proposed as a project. The project is a platformer from third person perspective, adventure type (like zelda). The protagonist is human but him and…
I have a small recommendation for all artists that shared their hard work on this thread: choose a license. Right now, even though some have README's with details, they're still under normal copyright law. Your work needs to be bound to a legal license when it's released to the public without any strings attached.…
Hey everyone! 👋 I just finished my final project for the Advanced Master's Degree in Weapon and Vehicle Modeling for AAA Video Games at Voxel School, and I’d love to share it with you: The Road Grandma It’s a real-time vehicle created using a full AAA production pipeline from high and low poly modeling to texturing and…
Woah, this looks super useful. I've recently started with a workflow of using a large set of materials for previs. Being able to import a material library project to project in blender is such a boon. Thanks for sharing!
Hi everyone, I’d like to update you on the current process. I’ve just finished working on 2 objects for this project, and I’m quite proud of them (even though they might be a bit too detailed for the project) – my goal is to also become a prop artist, so these are things I think will be useful in the future. Old wooden…