This is my first hard surface model for my class in school. I'll have more shots of it laters. The concept is an old one from James Hawkins his site is: www.hawkprey.com check it out! Im a noob so be nice :] Heres my horrible attempt at compositing it into a background image...it was a requirement for the class project, it…
Hello! My name is Vitaly Efremov and I'm a hard surface artist looking for freelance work. Email: ifremax@gmail.com Skype: Vitaly 3D Efremov https://www.artstation.com/artist/fremax Sci-Fi Helicopter Concept: Protoraptor Titan (FanArt): This is some of the work that I did for Halo 2 Anniversary: A model of the spaceship,…
I'd like to increase my skills as a hard surface artist by improving my knowledge of machinery in general.But I'm wondering what a good area of study would be to focus on for this purpose.My first guess was mechanical engineering, but when I attempted to study that subject online it turned out to be mostly mathematical…
Hi! Help me please! I need bake occlusion in Maya all objects in my model, inside and outside. MentalRay or Turtle baked only outside surface. :( File test: http://dl.dropbox.com/u/10877913/Test_LH.rar
In Max you have to select polygons->face constraint->loop regularizer script->profit.In Modo...Select polygons->perfectcircle script or radial align->WTF? Without face constraints result is messy.This tip is legit, but too many clicks and actions. And this. Same.Is there any other (fast and simple) way to make holes in a…
https://youtu.be/-fJiYYTvOH8 Hard-Surface Kitbash Vol.1 is finally out, this kitbash set and future sets in this series will be focused on clean and easily customizable kitbash parts that are uv-mapped and subdividable, making them useful for any purpose, $5 discount the first 24h. Video preview &…
Hi guys I need technique I can make quick and fast iterated concepts with sculpting. Most likely for sci-fi armors and helmets. Do you have any suggestions for good video courses or tutorials? I am familiar with sculpting itself, I just need the idea of how the quick hard surface concepting is actually done
Im wondering how you would paint something like this and have it look so natural, there seems to be surfaces like this in almost everything ive seen hand painted. Ive tried sampling colors to recreate it but it just doesnt look the same...
Hi guys, here is my problem. Im working in a rigging in Maya 2011. bind it with with Interactive Skin Bind. The character move well but i have part of my character like the bracelets that are hard surface and i don't want to blend them. how i can control the metallic parts to don't blend them? thanks