EDIT: Wow, I just noticed this is an ancient thread. Oh well. You already have some answers, but I will share my method: The edge padding function of Render To Texture should do this for you. The rule of thumb I use for calculating edge padding is this: Ask youself which mip map level you expect the model to be seen at in…
Hello, I'm looking for a person who can draw pixel art and UI for a 2D mobile pixel mining game. (Contact me for more info about the game) The game will be launched on Google Play with potential microtransactions and the profit will be shared. (If money is your primary goal, please ignore this post) There aren't any age or…
Anyone know why i'm getting this problem (see picture)? Nothing is overlapping in Photoshop nor 3ds max but i still get 1-3 pixels bleed from the right black and white plane into the left plane. I'm trying to make som SCI-FI modular panels and each texture is 512*512 pixels. The atlas for the panels is 2048*2048 and it's…
hi, I'm experimenting in modo with the 3d paint and low-spec models- pixel art rez textures etc. It's working out just fine except for painting in the UV window. When drawing on the model, I can use a small brush to get a single pixel mark, but when I try the same thing in the UV window with the smallest possible brush set…
Hey All, This might not be in this forums wheelhouse but I was pointed to it by a friend so here goes. I'm a pixel artist and I often sketch using the pencil tool. The issue being that in the process of sketching a lots of "blocky" bits of the line start to crop up. Here is an example: Obviously some manual cleanup is…