Dance & Dragons is The combination of DDR ( dance dance revolution ) and DnD ( Dungeons & dragons ). This originally was posted on 3DHit, I'm a third year 2D animation student (at Hertfordshire Uni) with a passion for making game Ideas and quirky characters to go in those hence aforementioned games. :) You can see the…
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
I'm looking to hire a small team of talented individuals to help produce a quality first person shooter (working title is Orbital Assault) Who Am I My name is Alan Stagner. I'm the author of Unity Multiplayer Games by Packt Publishing. I also collaborate with DaikonForge on a number of previous and upcoming Unity…
Exactly, and usually the people who are very judgemental are few and far between, mostly the same bunch that make a hue and cry about it (don't need to name them here) That said most of them don't even work for game studios, they mostly go on about it on twitter. Most people (women included) in the games industry just…
Hello, my name is Israel. Question? Could you give me feedback on my 3D animations when you free? I've animated this 3D bouncing ball. What do think about my timing, squash, stretch, and rotation of the bouncing ball? Here is my youtube video link of my 3D bouncing ball to get feedback. https://youtu.be/3AEvql5xxAg
True. But making a legit game that in premise is the same as a mod called Day Z... then naming it War Z... a little too obvious. Edit: I actually read the IGN article now :) The game was indeed in production before Day Z came out, so obviously there are some coincidences, but I guess I'm still a little skeptical that Day Z…
The method you are considering would be really slow and difficult. I think the best method is to print both lists at the same time and then combine them. See below. ( --CREATE A DATA STRUCT struct gameObject ( name = "", positions = #(), rotations = #() ) --SAVE THE CURRENT SELECTION selObjects =…
Ok, this one's going to be a long shot, but I'm not really sure how else to source this info. I had a nice character concept that I picked up from Fighters Generation years ago. I was planning to use it as a reference, but it seems to have disappeared. Trouble is I don't know the name of the character or the game she's…
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
Half-Life does it right - never leave the character and you have an interactive story. Imho the worst story-telling is in the typical sandbox games (GTA, Gothic, Oblivion Fallout...) there you click through some more or less meaningfull dialogue and it's as boring as the pre-hitchcock movies where every story development…