Dance & Dragons is The combination of DDR ( dance dance revolution )
and DnD ( Dungeons & dragons ).
This originally was posted on 3DHit, I'm a third year 2D animation student (at Hertfordshire Uni) with a passion for making game Ideas and quirky characters to go in those hence aforementioned games. You can see the original 3DHit Post Here --> http://www.3dhit.co.uk/index.php?showtopic=29023&p=352515
And My general work thread of Doodles and work done over the summer, in spare time, for fun here ---> http://www.3dhit.co.uk/index.php?showtopic=29055
love playing on DDR and was disappointment that no developer was making a
game that used the simple mechanics of a dance mat with their game, apart from Crypt of the Necrodancer which had it as an optional
want to combine story with entertaining and wild fantasy characters
with the entertainment and fittness of dance mat, making this a fun
party game for the avid adventurer!
( and perhaps even his team if a co-op mode comes around~ )
Here you can see The development process into the characters, stages, music choices and more!
- Dance assistant Crom ( Suppose to be named Grom but his mother missed
the tick part of the G off his name...) When asked about his second name
he will reply "Crom" again, as he doesn't have a last name. SO He is
known As Crom Crom! A friendly Ork Who's big and bulky but full of heart
and passion for dancing. the other orks think he's weird.
possible stages, Croms tutorial, a medium stage then a boss stage with a
fun villain, at this point hadn't started any villain work,,, UNTIL.....
I drew some
really cool Magician knight sketches, inspired by over the top villains
of grand scale with big capes, Like Zurg from Toy Stories animated
Buzz light year spinoff TV show, eccentric funny yet Intimidating at times
too. He has big rayman hands. ease of animation and more DRAMA in his
poses. he is magical after all.
and Paul. his assistant. just Paul. In fact, Next step...
I drew them up! don't they look just lovely in pixel art? I went into more thought
about their names, apart from Paul. hes a constant thing and a fan favorite, I'm sure of it. yes.
these tavern people in a full day of work. Phew. They have an idle and
two frames of cheer as they are just background elements and wont be
focused on a whole lot of time. Still made sure they looked good though.
stages are what I developed at the end of second year Rearing for more. I
created other games concepts here too that will be sorely missed, I
will probably put them up here still though at a later date and the work
will resurface as inspiration. The disco ball knight is a particularly
interesting example at the bottom as his magic slows or speeds up the notes the player has to hit.
All the tavern
expansion was done in a day from about 11 till 8 with breaks, changed
the lighting and added the animations... and the finished still product
looked like this! ta da!
After the representations I received a lot of cool feedback, suggesting to:
- make the table stand out in this level.
- Focus on more characters from the side view rather than top view
- Pay attention to focus, I need to carefully make the viewers eye go where I want
- make the game for mobile
- maybe changed
the dance arrow layout as apparently Konami have a patent on this
layout? (I'm not too sure about that one, Ill have to look into that.
Although Personally I don't think its a problem as I'm styling the arrows
life bar and action panels to my game. )
Still all great
feedback, I'm glad the audience seemed to like the game as well. I have
gotten a lot of promising comments about excitement towards the game!
Its really raising my spirits and I'm grateful for the support!
If anyone has any more feedback or comments about my work please Speak up in the comments below
Until the next Post!