Hello Polycount members, The team at Draisey Game Studio is in need of a talented animator/rigger to take an existing game resolution animal model and set it up to be playable in Unreal Engine 4 (which is free now). This is for an infinite runner. Total of 12 animations, including looping run cycle and looping roll cycle.…
Related to this, use both, and better a few more like Cryengine (e.g. Lumberyard) and Source Engine. Maybe even go into modding. Because if you want to learn the pipeline then getting to understand how studios create their work is essential, therefore modding can help you to get a wide range of different techniques and…
Hi everyone, could anyone help me clarify the mystery of how source engine convert the $SPECULARCOLOR parameter to rgb? we know by default the base specular color is white, and the blue channel of mask2 (the specular tint mask) determines how much the texture contributes to the specular color. but in the vmt file you can…
Starboard Games LLC is hiring! We are an highly professional and friendly Indie game developer looking for talented and dedicated people to join us on our exciting projects. You may find out more about us at: Starboardgamesllc.com and Int-game.net If you are looking for a fun-loving team with mature, respectful people…
Howdy all, I'm going to be working on a game this year for my senior project in school and I wanted to make a 2D side scrolling game that utilizes 3D graphics. I see that Polycount is holding a competition for just such a thing, which couldn't have come at a better time. I figured that there might be somebody who could…
Hey everybody, my name is Fahd and i'm new to to unreal engine as well as polycount. my question is, is it possible to create cinema 4d & octane type art ( mostly still renders) wihtin unreal engine? if so, what are some good ressources to get started. Thank you!
Get featured in a demo video showing off the Atomontage engine! (http://www.atomontage.com/) Atomontage is a physics-based engine using voxels to describe volume instead of the traditional polygons. This means you can add hi-res 3d models to the game engine without having to compromise on quality with a lower-res mesh. The…
DevOps Engineer Psyonix, an independent video game developer located in downtown San Diego, is looking for a qualified Dev Ops Engineer for its Online Services team. The ideal candidate has significant experience configuring and maintaining servers. Essential Duties & Responsibilities: • Monitor performance of the…
Posting this here to mostly just keep track of my own thoughts as I try to work through this. I want to make a little character creator for a dragon in Unreal Engine where users can flick through different body parts like horns, spikes, wings etc. As well as being able to select body colour and different markings. I've…