Hi I will be posting some updates on the DVD trailer creation and you tell me what you think and give me criticism watch in HD video 1 [ame] http://www.youtube.com/watch?v=uuw7c2R83eI[/ame] PS: for the ones who don't know, the DVD is "Blender Game Engine: Zero to Hero"
How can I integrate Megascans Studio project with DDO/3DO ? For example, I want to import a surface created in megascans studio into DDO so that my car which I am texturing in DDO does not look in space, instead I want it to be on a surface while i am rendering turntable in 3DO. I know, I can export a base created in 3d…
Been messing about with the trial version of ddo just seeing what its like. the engine i am putting models into uses the spec map in the alpha channel of the defuse map. and i seen there was an option in ddo to output spec map as alpha of the diffuse.. But.. even with that selected it just spits out a diffuse map with no…
I did some searching and wasn't able to find an easy way to do this, I apologize if this is already possible and I simply missed it. dDo spits out an awesome base for your textures, however it seems like the only way to push the texture further is to exit out of dDo and texture it normally. I am able to add clean layers,…
I was looking for something else but found this little gem. It's the first volume (of 12 it seems) that will guide you through the LightWave - DDO pipeline. Looks promising. I purchased it, and can't wait to take a look. http://www.liberty3d.com/2014/10/ddo-for-lightwave-users-volume-1-is-just-released/
so i started a new project in DDO, got about half way through texturing, closed the project, came back later, only to find DDO is no longer recognising the file at all. Any ideas on how to fix this?
well for my spare time stuff , optimisation is not 'too' much of a a concern. I think my korean scene has about 300 materials. But my current setup still handles it quite well after I did a bunch of tweaks on the settings. I do use renderman sometimes which is much slowers then cycles, so it will be nice to see how the new…
That's really aggravating. I can see "source" versions nice to have around. But honestly, I dont have lots of time to go through the original games for the 4th? time. Why cant they offer two versions of normal games these days? CD and DVD? The amount of CD's they have to pack into boxes now, should make them more expensive…
Hello ! I'm looking more optimal way baking (Color/Diffuse Maps) for dDo. UPD — I mean, bake from High-Poly to Low-Poly. What's the problem : 1.) Bake in "Maya" - Very Long. 2.) Bake in "xNormal" - Pretty Complicated/Not Exact. 3.) Bake in "3Ds Max" - Not an Option, but Good. 4.) Bake in "ZBrush" - I Dont Know, Complicated…