The topic is pretty straight forward. Our ragdoll at the moment is pretty terrible and we want something more professional. You should have a video footage of any previous ragdoll work before we will consider hiring you. Thanks.
In my current project Im having trouble deciding how to spread out and group my vegetation in a natural and pleasing way. I was wondering if there were any good tutorials people could link to so I could get a better understanding of how to approach this. edit: sorry thought i was in technical talk when i posted this
I am working on a project, on which I need to make my weapon look as if it has taken some real beating. My intent is to add scratches and bruises to my weapon. I have finished creating my color map and normal map for my weapon. I did try creating cuts and scratches on normal and color maps, but it did not give me…
Hey guys, any 3d technical artists specialized in rigging around here?... I want to bounce some ideas related to what is the common practice when it comes to rigging the jaw for digital doubles.... I'm building a Maya Rigging Plugin... and I'm curious how other people go about doing this.. Cause the Jaw has a pretty…
My name is Cam Harper and I specialise in character models and portraits. Below are some recent examples of my work. If you feel I would be a good fit for your project or brief, contact me here: camharperart@gmail.com Otherwise send me a PM here and I'll get back to you! I'm available for Part-time work. Softwares include:…
Hey guys. This is a rendered animation of a MMD (Miku Miku Dance) motion with custom anime characters. It is rendered with Corona Renderer 1.0. There are other videos online of exactly the same dance that are directly rendered in MMD. We've corrected the MMD animation a bit to avoid floating characters. The environment was…