TuringShop.com is in need of many small robot parts (heads, bodies, arms, eyes, etc.) that can be assembled at random to create unique player characters and avatars. The game is based on the hacker culture and features actual in-game hacking. Dr.E
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
Really? We'll have to agree to disagree then. I just can't see it, She has some simple fabric covered around her, no actual pants or sleeves, just the leather covering everything. The boots also seem pretty straightforward. The only interesting/challenging part would be the golden thingies infront of her which are still…
Hi everyone .:) I post here my new little project. I would like to use PBR render. I decided to recreate a part of my desktop. It still a WIP but tell me what do you think. Here the ref : And the wip : All comments and advices is welcoming :poly142:
Hey Everyone! This is just an extended thread from "The King's Chair Part 1." Since I had too many images in one thread, I can only limit the amount of pics to 16 Anyway, hear are the remaining images UV Maps/Bump Maps
Hi! By overlap, I meant one part (for example jacket) having UVs overlap with itself due to the generative modifiers (mirror, solidify) - not UVs of different character-parts overlapping (jacket and pants for example). Here is a quick walkthrough how I checked with the jacket: 1 - UV Sync Selection is enabled in UV editor,…
Hello guys! Is possible to tile a part of an image? I have a texture like this And I want to use it for 4 different tiled materials (3ds max viewport) For example, there is Cropping/Placement option for material in 3ds max However, I cannot find anything like this in Toolbag