thanks for feedback. no it isn't. i sculpt this part in zbrush then create a low poly model( in 3ds max) & after that i import the model with maps in quixel suite for texturing. the Third image in my first post showing the low poly model with normal in quixel suite. i think i am too weak in texturing
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no it isn't. i sculpt this part in zbrush then create a low poly model( in 3ds max) & after that i import the model with maps in quixel suite for texturing.
the Third image in my first post showing the low poly model with normal in quixel suite.
i think i am too weak in texturing