Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Hello there, I'm a 17 y/o aspiring character artist in last year of a terrible '3D art' class at school and since my tutors are about as interested and as competent as a sponge cake, i'm going to stop lurking for a moment and post. I decided to pick up Zbrush a few months ago and so far i have done a few busts and assets…
Impala88: thanks, I wanted the same color tones because I was going to make a large environment in UDK. I was going to make a lion version just like the eagle, but it will take some time right now I just need to bust a lot of props fast to get my portfolio Updated YBourykina: thanks, I will go back to it and add more…
UPDATE: I have an update! SUBHEAD: Unexpected Pitfalls So I got sick of microslop's shit for the very last time in November of last year. I didn't post on microslop's forums that I was switching to linux, and then keep using microslop's products. I just did a buncha research about which distro would be best for me and…
Hi all - I'm very new as a 3d sculptor and even newer to getting nice renders. I've just purchased Marmoset. I'm a freelancer for board games so generally I don't need texturing or color even - I just need to show off my models with a better render than zBrush can provide. I've attached an example of the type of render I…
Forget the low odds of going from school to AAA. The way I hear it, the odds of going from anywhere to AAA if you don't already have experience are quite remote. And of course, even if you were in it, you'll just as easily get booted out because they massively overspent on production and can't possibly turn a high enough…
Yeah, that makes sense.The biggest issue seems to be that most height extraction approaches are purely contrast-based, so they don’t really understand structural boundaries — just tonal differences.Edge detection alone isn’t enough either, since it rarely produces clean enclosed regions that would work nicely with Flood…
Hey dudes, been posting the updates on this in the WAYWO thread, but figured as its come a long way, id give it its own thread for some specific crits/tips that ill need to make it pop! the plan is to do a game res bust of the ragetti character from pirates of the caribbean. my initial aim was 6000 tris and 2x1024…
I decided that instead of doing full blown out enviroments. To do small "enviroment" pieces on a pedestal. Ive seen a few around here that did that, so that encouraged my idea a bit more. The main goal is to get a hands on materials and techniques. Materials meaning, being able to make metal look like metal, wood like…
Hail Polycounters! Long time lurker, first time poster here - I've hardened my skin and am ready to brave this great community's crits. :) So I use Max primarily but have just been having too much fun with Sculptris lately. I find Scultpris to be more educational for anatomy studies than max and I figured I should post the…