Hello people. I'm working on a project and I wanna use Unity as my render engine. The simple and straightforward quick render pleases me and I don't have to wait since it's in real time. However, I'm not working on a game, I just wanna make a simple cutscene and it seems I haven't managed to find any tutorials to do so?…
iPhoneGameCreator.com, a Los Angeles game development firm, is looking for a Unity Scene Designer. We have 3d assets made via blender, so the ideal candidate should be experienced working with blender and importing assets and creating beautiful Unity scenes. Please respond with examples of Unity scenes you've helped…
I'm in trouble with 3dx max export .fbx with animation and import to Unity. I have a charactor with rigging and skinning.when import into default Unity 5 or Unity 2018 Scene, I find a problem, The charactor was backface to camera. but the charactor's rotation is correct (0, 0, 0). what is the problem and how to slove it.
Hi guys! I'm not sure whether or not my normal map baking workflow is synced. I am using 3ds Max 2016 for baking and Unity 5 as my target game engine. Ideally, I just want to make my low poly object a single SG and not care about hard edges and UV splits anymore. As I understand it, the synced tangent basis workflow allows…
I'm trying to figure out how to make a decent tessellated shader in Unity. I made a crate in Zbrush: and imported a high poly version into Unity to make sure I could get the look I was after: But at 27K verts it's completely impractical. I've made a few attempts at tessellated shaders, but they always seem to explode at…
Hi guys, I am trying to fake some volumetric lighting using cylinders coming from the windows and I am running into big issues with the alpha channel. In photoshop the alpha channel looks like this: Whereas in unity it looks like this: I have saved the alpha out as an individual png and used it in maya and it works…
He says how big in the first post. We are using Unity terrains in our mobile game, but only to use the sculpting and painting tools in Unity to match our camera and prop meshes. Once we're done creating it, we export it to a mesh and splatmap, decimate the mesh in 3ds Max, then import that back into Unity. Works pretty…
I have been making a lightmap generating system for Unity for the last few days and I figured I should release something before I get bored of it and forget about it like so many other things. Heres the basic fetures: -Render only the objects you want to by selecting multiple objects or groups of objects and do a batch…
Senior Unity VFX Artist Fox Cub Games is
looking to hire a Senior Unity VFX Artist with amazing creative ability in the
VFX field. As a Senior VFX Artist
at Fox Cub you will work closely with the Art Director, design team, and
programming team to lead the production and implementation of top quality VFX
for our existing…
They actually said they'll release the tech "this autumn", excluding the 3rd party assets of course. How well that tech integrates to users' projects is something I'm a bit skeptical about - their Blacksmith demo assets throw a ton of errors for me once they're imported into the project. I just find it kind of funny how…